Sony 3D Processor Box Makes High-Profile Debut

For 3-D production of the 2010 World Cup, Sony has developed a 3-D platform that combines processor, switcher, lenses and camera rigs. The company is fitting what it calls a 3-D layer onto an existing HD truck from UK outside broadcast supplier Telegenic as well as building an entirely new truck for French OB firm AMP; both units will be shipped directly to South Africa.

“We’ve designed a fully integrated camera chain for the World Cup operation,” said Mark Grinyer, head of sports Business for Sony Professional. “The key is passing the lens metadata throughout the chain. We are inserting the 3-D camera chain into a 2-D HD truck so both modes can be operated from the same vehicle.”

The 3-D layer includes a network to carry data between the CCU and 3D Processor Box, a Canon digital-servo broadcast lenses and Canon digital lens controllers, which enable control over a camera pair and monitoring equipment to enable the convergence pullers and stereographers to view 3-D.

Sony’s HDC 1500s will be fitted with Canon lenses on Element Technica rigs. “We’re able to zoom on the system, which is a must for football,” Grinyer said. “Using data from both lenses, the 3-D box can correct lens misalignment and drive some aspects of the rig, including the interaxial.”

The 3-D boxes are product ready, according to Grinyer, but software development continues based out of Sony’s Basingstoke, UK, headquarters. “We are using advanced software before the next release. The plan is to release Version 1.1 just before the World Cup. We’ll continue developing it around aspects of rig control and feeding lens metadata into the box.” Despite the 3D Processor Box adding a couple of frames onto the playout time, “We haven’t experienced any significant lag in operation on the tests we’ve been doing,” Grinyer said.

“We are seeing a number of requests coming in across Europe from OB firms for 3-D layers. There is a point where a truck too old, so there’s no point adding a 3-D layer,” Grinyer said. “But if you have a newer generation HD-capable and there is real demand in the country, then it’s sensible for suppliers to explore it.”

A number of rental companies have ordered the 3D Processor Boxes, Grinyer said, “which is always a good sign that the market is there.”

By Adrian Pennington, BroadcastEngineering

How Prime Focus Built Its 3D Conversion Pipeline

In January, when word got out that Warner Bros. had made a last-minute decision to convert its upcoming spring tentpole, Clash of the Titans, into 3D stereo — pushing the release back one measly week in the process — eyebrows were raised across the Hollywood post community. The studio was, essentially, turning on a dime, giving one of its biggest releases for the year a complete digital overhaul in less than 10 weeks.

To complete the work on that kind of schedule, the studio turned to Prime Focus, which had already been building a 3D-conversion pipeline with an eye on feature-film conversion, though it hadn't yet ramped up to complete a full project. Film&Video talked to Sean Konrad, the designer of the Prime Focus 3D projection pipeline, about the hardware and software involved.

It’s been widely reported that there wasn’t a lot of time available to do this job, so I assume you had to build a very efficient, bullet-proof system.
We spent a lot of time before we started Clash of the Titans researching and planning how we would expand the studio to take this amount of work. We were fortunate that we had a lot of infrastructure in place in the former Post Logic building. It was a matter of organizing the technology and leveraging what we had.

When was that ramping-up process going on?
We started back in October. We had started doing 3D conversion tests for a lot of films. The idea was to go to studios and ask to test movies and footage, and we had great success with some of those tests. We wanted to expand this into a division that could handle an entire feature film. At the time, there was no conversion facility that could do an entire picture on its own. Alice in Wonderland was spread across six different facilities.

And when did the process begin of actually building it up for feature-length stereoscopic 3D work?
Before I came on board, I had been traveling through Asia for a year. Prime Focus had been using this technology successfully on another project, and they wanted me to start building the idea of doing an entire film project through the technology. We had to get our playback infrastructure up. I spent the first few weeks trying to get that sorted and evaluating products on the market. Mostly, it was a matter of sitting down with people in the facility and talking about what kind of volume we would expect and what the requirements would be from an artistic standpoint, and then coming up with solutions that would work for an overall pipeline.

Talk a little bit about the separate pieces of the pipeline you had to address — storage and bandwidth, playback and review, etc.
We needed to expand our switch capability and server load capability. So it was a matter of spec’ing out simple things, like more servers and more overall network capacity. In terms of our screening rooms, we wanted to make sure we could really quickly display images that were being worked on at the time. If we were doing a project in 10 weeks or 12 weeks, which is what we originally spec’d out, how much would we have to be reviewing in a day to make that effective? We put that number at somewhere around 10 to 15 minutes of footage a day, on average. We had a lot of systems in place — Baselights, Smokes, Nucoda. With all those solutions, we found that getting the data into the system took a long time and was cumbersome. The way our network was set up, it wasn’t ever going to be a fast process where we could push a button and walk down to our Baselight or Smoke and see it playing back within two minutes.

We evaluated a lot of Windows desktop conform applications like Scratch and Nucoda, and ultimately we ended up settling on the IRIDAS FrameCycler DI. They’ve been developing their stereo pipeline pretty much since Journey to the Center of the Earth 3D, so it has a lot of really useful things inside it, like on-the-fly convergence adjustments and automated stereo pair finding. It enabled us to keep our conform solution living on our network and access our SDI infrastructure, which was a holdover from the Post Logic building. We access all our video projectors through an SDI router, so we needed technology that would output to an SDI interface, and FrameCycler was one of the first desktop applications to do that. And we needed something that would live on our Windows network and play with that happily. That all fit together really nicely.

Also, we needed a versatile storage solution for local playback. We went with Fusion-io, which is essentially RAM-based storage. We had to play 2K stereo, and if you’re doing a client review session you want to get as much material into that session as is humanly possible. We would be copying data to our local storage array while we were playing back from it. We would be doing copies of eight simultaneous shots, potentially, going into the device. It’s faster, and it’s really low maintenance. With RAID, there’s still a chance the disk will fail or a controller will go down and you have to spend two hours with that device offline. The Fusion-io drives don’t really go down. They just function. And you can write data to them really chaotically. You don’t have to write frames contiguously. You can be reading and writing at the same time, and writing eight frames simultaneously. By doing that, you get better performance out of your network connection. It was really fantastic to have that kind of fast storage that we could do a lot with. Each machine had a Fusion-io 640 GB card, and we added a second one to some of the machines to play back two reels simultaneously on the same machine.

Were you using off-the-shelf storage components?
Yes, to an extent. Basically, we run Sun Fire X4540 storage servers and string them together with DFS, an old utility from Microsoft that allows multiple servers to exist through the same alias in the network. It allows us to seamlessly load-balance manually. We try to allocate certain parts of our network to be low traffic with a small pipe in and out. The idea we had was to try and emulate the Baselight cloud infrastructure by creating a separate area for editorial to grab from. Each of our FrameCycler machines would be pulling from one server, and all of our 40 artists would be pulling from another server somewhere else.

Was the work spread out across multiple facilities?
We spread a lot of the roto and selection stages of our pipeline across Vancouver and Winnipeg [in Canada] as well as Mumbai, Hyderabad, and Goa [in India]. A lot of the offices have very similar overall server and switch architecture. India functions slightly differently, but the principles are the same in terms of network structure, directory concepts and naming conventions. It’s easy for us to share work. Winnipeg and Vancouver are behind the same VPN, so we can do things easily like transfer data directly to machines through a VPN tunnel. Artwork and editorial work was happening entirely in L.A.

You must have had a massive number of roto artists working on this.
The total count was over 100 artists.

How were you doing review and projection? Was that taking place in L.A.?
All of the review happened in L.A. We had one review in London with Nick Davis, the VFX supervisor for the show. We were using Barco 2K digital projectors in three theaters in our facility being fed by SDI using FrameCycler through the NVIDIA Quadro SDI daughterboard configuration. I like it a lot. It’s one of those things that’s pretty low maintenance once you get the basic framework there. We started with two workstations doing editorial conform for the show. We quickly realized that wasn’t going to be enough and added another. In the final weeks we decided that we need to double the capacity. We found that we could do simultaneous review and conform work on six separate workstations in the facility. We ended up having one machine per reel to conform the final movie.

What about the pipeline for handling the actual 3D conversion?
That was a proprietary process that included the use of [Eyeon] Fusion, [The Foundry] Nuke, [Autodesk] Flame and [Adobe] After Effects. A lot of structuring this kind of work involved figuring out the standard set of problems. Hair is obviously a big challenge when you’re trying to do a stereo pipeline. Part of the job for myself and Tim Christensen, the View-D supervisor, was to take a selection of those problems and start creating solutions for them in a standard library.

Was there a conceptual key to the design of the overall technology pipeline?
It centered around the idea that review is the most important part of stereoscopy. It’s really easy to spend a lot of time sitting at the desktop and looking at the problem and not understanding what the problem is. Most people who are artists and working in visual effects are new to stereoscopy. The most experienced of us have only been doing it for four or five years. Getting it in front of people who’ve been doing it for 10 years as a professional trade is very important. It allows us to stereo-direct from that overseer’s perspective. Obviously, in a timeframe like we had, getting the sheer amount of data through the pipeline every day was very important, and playback infrastructure played a huge role in that.

What about the schedule you were working on? Would you expect future jobs be done on a similar schedule, or do you need more time built in?
More time would have been great. Toward the last week of the show, we were pushing 20 or 25 minutes of footage through our pipeline a day. When you think about that, an extra week would make a huge difference in terms of the overall quality. Ideally, we would have longer timeframes in the future. The way production editorial functions, they are cutting the movie up until two months before release, even if it is a big VFX show. That’s one of the things that’s been a great challenge for stereo conversion as an industry. We don’t want to interrupt the director's filmmaking technique too much. Part of the reason a director might choose a post process for conversion is to use the tools they’re used to working with on set, in editorial, and everywhere else. If we disrupt that chain too much, we won’t be able to satisfy that condition, and the director would probably think twice about doing a conversion.

So, is the schedule ideal? No, not at all. But is it something we expect that we’ll have to do again? Absolutely.

And one of the keys is staying out of the filmmakers' way.
And getting as much footage in front of them as humanly possible. We had some goals we’re still pursuing – potentially having directors sit in the room with you and direct the stereo space with an art lead. We had that semi-functional on Clash, but we want that to be a regular part of the service in the future.

So for parts of 'Clash', was Louis Leterrier present for the stereography in the same way he might be present for, say, color grading?
Yeah. He was for a couple of sessions. Leterrier mentioned one day in an interview that he really appreciated that aspect. We had one scene where the typical stereo direction would be to make it deeper and add a really strong sense of dimensionality to the scene. It was a big, wide vista shot, and when we did that it ended up looking like the characters were miniaturized. We wanted to show him what would happen if we miniaturized it, or what would happen if we went more subtle with the depth. In the end it looked drastically better if we went subtle in that one particular shot. It’s all about choosing appropriate moments for depth effects and dialing it in so that the stereographers and the client are happy.

You can get sign-off on those decisions live.
Right. And with an artist in the room. It’s not quite the same level of interactivity you’d get with a colorist, but it’s something we’re working on.

Well, it’s still the primitive days for this process.
Engineering the pipeline, we really tried to view it more as a DI process than a VFX process. I think it helped us with conceiving the schedule. We were able to go to the people on our post side and say, “OK — you get a movie in and you’re doing color-correction and roto for large amounts of scenes throughout this movie. How do you manage that schedule?” Their feedback was instrumental. The way they organize footage, the way they conform, the way they leverage EDL technology, the way they get clients in front of the material as fast as possible — those were core concepts we wanted to incorporate. Our process is a bit more passive than that, but we wanted to have the core ideas there.

By Bryant Frazer, StudioDaily

Added Dimensions for 3D

Two of this year's most interesting trends are 3D and DSLRs. One production company has already combined the two to make 3D time-lapse recordings. Site-Eye Time-Lapse Films has had to develop its own rigs and controller systems to shoot the 3D sequences, but the results are impressive and very compelling.

"Our normal time-lapse camera system is a DSLR controlled by some custom hardware and software, which all fits inside a security housing," explains Brian McClave, one of Site-Eye's owners. "We've done some extra programming to shoot both cameras at once, and automatically check the files between both to ensure everything is kept in sync." If one camera drops a frame, it deletes the corresponding frame from the other one too.

The system allows for camera separations from about 2cm to about 4m, so for a project where it is covering the construction of a building, they can accentuate the stereoscopic effect if the object is quite distant. Normally, you only have camera separation of a 10cm or less, but the system is a lot more flexible than that.

"We shoot very high resolution, much higher than HD, so in post production we can correct any inaccuracy. If we do have to have two cameras 2m apart and there are some discrepancies, we can correct those in post because there is plenty of resolution to play with."

They use different cameras depending on the project, ranging from 21megapixel to 5MP models. "It depends on the nature of the job, what kind of lens is required and what output is required," he says.

"The camera is the easy bit, it's the software and hardware back end that's the fiddly bit." The custom software was written in house, and Site-Eye also makes its own camera rigs.

"Getting extremely accurate sync times between the cameras is the really tricky part, removing the lag that typically occurs when you use normal timers." The system allows them to shoot things that are moving quickly and still get accurate results.

Part of the difficulty with time-lapse, especially where the shoot only lasts a day (as most of its 3D shoots have so far) and goes from daylight to night time, is the huge difference in exposure times required, which could range from 1,000th of a second to three seconds – when you add the time needed to write the shot to memory it means you can only take a shot every six seconds.

Most of the 3D work it has done so far have been tests for showing at film festivals, mainly doing experimental shoots, looking at how best to combine the two techniques (3D and time-lapse), each of which is "quite mesmerising in itself."

Site-Eye has done 2D time-lapse projects for Sky, including a series of ten-minute shorts for Sky Arts, shot from dawn to dusk, called Beautiful Britain, and is currently talking to the broadcaster about 3D. It has also done time-lapse work for BBC News (where it is currently shooting the London Olympic 2012 site as it is being built over several years). It also does a lot of shoots on landmark construction sites, which are used for news items and documentaries, and also shot a sequence of cars being cut up for the Discovery Channel's Chop Shop.

It has been doing time-lapse for 12 years, and McClave has also been doing conventional 3D for about the same time – in 2001 he had a 3D film in the Sundance Film Festival. He was also the first (and probably only person) to film the Northern Lights in 3D, which required camera separation of more than 24km, as the images were more than 300km away. The 2002 production was for an art gallery installation and scientific use.

By David Fox, TVB Europe

3D: The Portable Version

It’s no surprise that besides 3D theatrical, it is large-screen TV that’s getting the big promotion budgets and major media/analyst attention. But it may be that mobile 3D screens will significantly outnumber big TVs in the relatively near future.

NEC Corp. has announced it will introduce PCs capable of displaying 3D images, perhaps as early as this autumn. Industry sources say the 3D LCD panels will probably use the micro-polarizer approach, which permits the use of lightweight and inexpensive passive glasses. The sources also say the PCs will incorporate 2D-to-3D conversion.

Chimei Innolux (CMI), Samsung Electronics and LG Display (LGD) are all interested in supplying 3D panels for Asustek’s 17-inch 3D notebook, which is supposed to launch in the third quarter of 2010. Asustek will choose the supplier that produces displays with the best images, industry sources say. CMI is now the largest supplier of 3D panels for desktop monitors, but LGD and Samsung have both started mass production of 3D monitor panels, reported Digitimes Research. CMI and Chunghwa Picture Tubes (CPT) are the major suppliers of 3D notebook panels. CMI started mass-producing 22-inch 3D panels for gaming last year.

AU Optronics started shipping panels for 3D digital photo frames for Fujifilm in H2'09, and plans to launch display panels for mobile phones and computers. These panels may or may not be autostereoscopic (that is, without glasses).

CPT started shipping panels compatible with shutter glasses for a 3D laptop introduced by Asustek last year. CPT believes 3D technology will be an ongoing market trend, but that’s not the only attraction. "By adding 3D functions, we can add several percentage points to our margins compared to those for ordinary 2D panels," a senior company official said.

Meanwhile, Huawei - which provides telecommunications network solutions for wireless operators - successfully demonstrated next-generation LTE services with the mobile operator for Portugal Telecom. The demo highlighted various mobile broadband services, including high-def 3D television and mobile gaming.

Micro-polarizer 3D with passive glasses seems workable for some notebook PC applications, but users have to be prepared for a about a 60% reduction in screen luminance in 3D mode. That’s actually better than active shutter glasses which can reduce the 2D luminance by 80-85%. However, designers can pump up the backlight luminance in 3D mode (by pulsing it in synchrony with the shutter glasses or overall for passive glasses). Of course, this can impact operational time for laptops, and products may lose an Energy Star rating (there is no criteria for 3D laptops and monitors right now).

With one relatively small-screen exception, autostereoscopic 3D has not been suitable for long-term and detail-oriented viewing, but new versions may be suitable for cell-phone-sized displays.

We’re just beginning a very interesting period in which various flavors of 3D will be tried in a variety of sizes, on a variety of platforms, and for a variety of applications. Many of them will not be successful over the long - or even short - term. But some will be successful, and we can look forward to significant improvements in 3D technologies as time goes on.

By Ken Werner, DisplayDaily

Behind Discovery Communications’ 24/7 3-D TV network

In January, Discovery Communications, Sony and IMAX announced they would collaborate to create the first 24/7 3-D TV network in the United States. I recently talked with John Honeycutt, executive vice president and head of international business operations for Discovery, to learn more about the technology behind the 3-D network.

Building Out a 3-D TV Network
From a distribution point of view, Discovery Communications will provide network origination services from its Sterling, VA, facility that services Discovery, TLC, all of the owned Discovery Networks and BBC America. The engineering staff will construct the required infrastructure, which will involve tasks like modifying the video servers, among others. The biggest single thing on the collective mind of Discovery’s engineering team is the display technology and how the facility will display 3-D to provide quality viewing for the operators.

For post production, the network will create content at various facilities, including its Silver Spring, MD, building, which houses about 50 file-based suites. That facility will be expanded to handle the 3-D content.

On the production side, cameras are another key component to the success of the 3-D network. Discovery has a working relationship with manufacturers to develop the next generation of cameras. “You may have seen at CES [or NAB] a new camera that Panasonic is working on that will provide a dual-lens, single-body situation,” Honeycutt says.

Discovery has also worked with Sony on the development of camera technology. Camera technology has been a large focus because the style of Discovery’s content can require the use of multiple cameras — everything from large, shoulder-mount cameras to small, handheld cameras. Honeycutt says cameras are typically attached to a rig, a physical device that puts the cameras in sync technically and ensures they’re aligned. That style works for scripted TV and for single-camera, static and scripted content. However, for the style of content that Discovery produces, portability — the ability to move the camera quickly and efficiently — is key.

This is why it’s important for a conversation to exist between manufacturers and broadcasters about what technology is needed to produce 3-D content. “It’s got to be an evolution as we start to create content,” Honeycutt says.

Discovery has a long history of working with technology manufacturers to develop products that work for its needs. For example, the broadcaster makes annual trips to Japan to work with engineers in the research and development lab to ensure the technology is being produced to fit its style of content creation. Back here at home, Discovery’s research and development lab in Silver Spring receives prototypes of new technology that go through a series of technical and functionality tests.

“Given the style of content, you can imagine, we shoot everything from something like Deadliest Catch, where, literally, the camera operators are in harm’s way, on a boat with waves; that takes a certain kind of camera. However, we also shoot shows like the Life series, which is all about ensuring it is the utmost quality and the highest-resolution image capture.”

Discovery’s production style ranges from one end to the other, so ensuring that the right series of tools are in place is critical for the success of the 3-D network.

Consumer Adoption of 3-D Technology
To even watch Discovery’s 3-D network, consumers must purchase a new TV set capable of decoding and displaying 3-D signals and will need to wear glasses. Today’s 3-D technology is not glassless or autostereoscopic TV yet, but Honeycutt thinks glassless 3-D could happen in about five years.

“We’ve seen prototypes of autostereoscopic TV, but there are issues. There are sweet spots in the displays that need to be dealt with. And that’s really just an issue of being able to pack that many pixels and that much capability into the technology,” he says.

Standards are another issue that may influence consumer adoption of 3-D technology. Groups such as CableLabs and the 3D@Home Consortium are working to release their own standards for various aspects of 3-D creation, whereas others already have. For example, the Blu-ray Disc Association recently announced a standard for its platform, which may encourage the downloading of upcoming Hollywood movies through various online platforms such as Netflix.

Regarding the home set-top box, the industry is working toward an environment in which legacy STBs don’t need to be replaced. In Honeycutt’s opinion, this will be critical to adoption; otherwise, it will require the MSOs and the providers to invest in a new generation of STBs and incur an extra cost from the consumer to replace their existing boxes.

Recently, Panasonic and DIRECTV announced that DIRECTV’s current generation of high-end HD STBs will be able to pass a 3-D signal to Panasonic’s VIERA HD 3-D TV set. Starting in June, DIRECTV HD subscribers will receive a free software upgrade to view three 3-D channels as well as ESPN 3-D. Harmonic’s Electra encoders, capable of supporting frame-compatible 3-D video, will serve as the compression engine for the DIRECTV 3-D video experience.

The Quality of 3-D on your TV
Discovery intends to deliver its 3-D service in the same bandwidth that an HD service takes today. The question remains: How can this be done without a loss of quality?

There’s a methodology called side-by-side, or over/under frame compatible, Honeycutt says. It takes a left-eye and a right-eye image and shoots them both at half resolution. When they’re married back together, it creates a full-resolution, 1920 x 1080 image. In the future there is an opportunity to deliver a full-res left-eye and a full-res right-eye image at 1920 x 1080p, but this will require more bandwidth.

Other methodologies also are being developed. One of them is called multiview coding (MVC). It takes a full left-eye image and then takes metadata from the right-eye image and delivers it at about one-and-a-half times the bandwidth required. Then the image is either reconstructed in the STB or in the display. This methodology would require infrastructure upgrades, so the long-term conversation for Discovery is to weigh which method is better.

What Content Works for 3-D TV
Consumers should realize that not everything works in 3-D. “You’re not going to watch every hour that we produce in 3-D, and you’re not going to watch reruns of old syndicated shows in 3-D,” Honeycutt says.

The 3-D platform works best for viewers looking for a unique experience — one that enables them to engage, satisfy curiosity and immerse themselves in a viewing experience, he says.

“You have to realize that in the end, 3-D is not a technology. It’s a manipulation of your brain to provide an artificial perception of depth, and there are certain shows that just won’t do that,” he says.

Some people may have a negative experience with 3-D. For instance, people who have visually induced motion sickness. That means certain shows, such as those with a lot of high motion and choppy camera work, may not be the best experience in 3-D.

Discovery has not yet decided which shows it will produce in 3-D. “If you can imagine, anything that has good motion and good immersion, things like explosions or things scientific in nature” are the types of programs Honeycutt says would work best for Discovery’s 3-D lineup. These are compelling because they give the consumer another view or another opportunity to see those images in 3-D.

By Angela Snell, Broadcast Engineering

Land-Based 3D TV Hits the Air May 19

Korea will beam its first stereoscopic three-dimensional (3D) television programs over terrestrial broadcasting networks on May 19, the Korea Communications Commission (KCC) said Thursday. All four of the country's land-based television stations - KBS, MBC, SBS and EBS - will participate in the trial services, beginning with the 3D broadcasts of the 2010 Colorful Daegu Pre-Championships Meeting on KBS, which precedes the International Association of Athletics Federations (IAAF) World Championships next year.

SBS is one of the media companies that will be involved in the global test for 3D television during the FIFA World Cup in June, as it owns the exclusive broadcasting rights for the tournament as well as the live 3D rights. SBS will provide 25 matches in live 3D from June 11 to July 12. Until then, the KCC will allow three hours of live 3D programs per day from May 19 to June 10, and will expand the time slot to match the hours of regular television programming during the World Cup tournament.

The live 3D coverage will reach households in Seoul and its neighboring metropolitan area. Viewers with 3D-enabled televisions could access the content on channel No. 66.

KBS and SBS applied to the KCC last month for a temporary license to operate their 3D channels. MBC and EBS, which specializes in educational programs and documentaries, have yet to announce the details of their real-time 3D programming.

Currently, satellite television operator, Sky Life, is operating a 3D channel, but the upcoming trial service will mark the first time in the world that live 3D television is provided on free, terrestrial networks KCC officials said.

"This is the first time anywhere in the world that live 3D television will be tested on a land-based network, and the participation of all four terrestrial television networks will contribute to accelerating the road toward commercialization. The next step is to develop technologies and standardization efforts to provide live, high-definition (HD) 3D television over terrestrial networks," said Oh Nam-seok, an official from KCC's radio policy bureau.

Television networks and electronics makers are accelerating their push for 3D television, which is considered the natural successor to the HD liquid crystal display (LCD) television that is conventional today.

By Kim Tong-hyung, The Korea Times

Eutelsat and Euro1080 Ink Partnership

Eutelsat Communications and Euro1080 announced the signature of a new partnership designed to further enrich the content of Eutelsat's 3D channel which is broadcast across Europe by the EUROBIRD 9A satellite. In this exclusive agreement, Euro1080 together with its TV production company Alfacam, a pioneer in HD production and broadcasting, will bring to the 3D channel their extensive experience of production and recording in 3D of sports events and concerts, as well as their technical resources. They will also bring a unique directory of over 100 hours of 3D content including football, tennis, boxing, cricket, documentaries and concerts.

Alfacam initiated its 3D strategy in 2007, and since the end of 2009 has deployed a new outside broadcast mobile facility (OB43) for live high-end 3D recordings of sports events. The company's pace of 3D productions is accelerating, with over 20 hours of new content produced over the past two weeks, including the Emir Cup football championship in Doha (Qatar).

Source: Eutelsat

Sony Retrofits Telegenic Truck for World Cup 3D

Sony is to integrate a range of its own technologies into an existing HD outside broadcast scanner owned by Telegenic and airfreight it to South Africa for the production of 25 matches in 3D. Sony Professional Solutions’ OB unit is putting 3D capable equipment including new professional 3D monitors and up to nine 3D Processor Boxes into Telegenic’s triple expanding side HD truck originally built by Sony in 2007-8 for Premiership football coverage. HDC 1500s in T-block configuration, Canon remote control lenses and Element Technica rigs will be fitted for the dual camera positions.

According to Telegenic business manager Eamonn Curtin: “Sony is adding a 3D layer to the truck. The aim it to make it similar in functionality and technology to T18 [its new Sony-integrated 3D truck operated for BSkyB]. We were chosen mainly because of our knowledge of 3D to date and also because 90% of the guts of T16 is already Sony."

Telegenic is sending stereographer Peter Howard and three convergence operators to South Africa with the truck although the 3D technical production is being managed by CAN Communicate. Telegenic will have two 3D trucks running by the summer for work on Sky Sports events such as cricket. The firm will have the option of buying the Sony integrated kit on the return of T16 from the World Cup or the kit will be swapped out.

Sony is also building a 3D scanner for French outside broadcaster AMP Visual TV which will work alongside the Telegenic truck during the World Cup. AMP Visual TV is the OB provider to HBS for its production of the French Ligue. Up to seven trials of Sony's 3D Processor Box have been made so far in conjunction with AMP on Ligue 1 soccer matches.

By Adrian Pennington, TVB Europe

Numericable Builds HD 3D VOD Platform

Cisco has announced that the French operator Numericable is building one of the world’s first HD 3D VOD service based on the Cisco Content Delivery System platform. The company originally deployed the platform to support VOD, catch-up TV and user-generated content services. The new 3D service will be made available in Numericable’s footprint in late 2010, with further details to be announced.

The system unifies the delivery of range of services from different content sources to a multitude of devices, such as TVs, computers and mobile devices. Services enabled include time-shifted TV, network personal video recording, targeted ad insertion, and wholesale content delivery networks (CDN), and now 3D VOD.

Pascal Dormal, VP, group development, Numericable Group, said in a statement: “Cisco’s Content Delivery System platform is a key enabler of our new generation of HD, 3D consumer services. The flexibility, scale and intelligence in the platform are giving us the scope to evolve our service offering to meet changing customer demands in a timely and efficient manner.”

By Robert Briel, Broadband TV News

YES, DirecTV Team on 3D

DirecTV is launching four 3D channels, including ESPN 3D, in June, and had already said it will air the 2010 All-Star Game in 3D, in partnership with Fox Sports. Wednesday it announced that it will team with YES Network and FSN Northwest to present the first-ever Major League Baseball telecasts in 3D on Saturday, July 10 and Sunday, July 11 when the New York Yankees take on the Seattle Mariners at Safeco Field in Seattle.

DirecTV and Panasonic will be presenting sponsors of the two 3D telecasts, which will be made available to DirecTV HD customers who have 3D TV sets and live within the YES "home team footprint," which includes all of New York State and Connecticut, north and central New Jersey, and northeast Pennsylvania. The 3D telecasts will also air live within the FSN Northwest footprint, including the entire states of Washington, Oregon, Alaska and parts of Montana and Idaho.

"We're extremely excited to enter into this partnership with DirecTV," said YES Network COO Ray Hopkins, who said the companies have been in discussions over a 3D production for several months. Hopkins said the 3D effort is a natural followup to the interactive TV initiative that YES and DirecTV teamed on in 2006.

The two games will be produced separately from YES' normal HD coverage, with 3D camera rigs from 3D specialist PACE and NEP Broadcasting's SS3D truck. That is the same technical set-up that supported ESPN's 3D production of The Masters golf tournament last month, which was carried on a special channel by Comcast and several other cable operators and also made available as a live Internet stream to 3D-capable laptops and PCs.

Hopkins said that the 3D broadcasts of the Yankees will also be made available to other YES affiliates, though he provided no details about other potential carriage deals. He added that Panasonic will be coordinating public viewing events of the games but that it is unlikely there will be one at Yankee Stadium. That makes sense, as the Yankees have a close business relationship with rival set-maker Sony Electronics and Sony HDTV monitors are installed throughout Yankee Stadium.

Fox Sports already shot some test 3D footage this spring in Anaheim with some high-school baseball players, noted Eric Shanks, EVP of Entertainment for DirecTV, and the YES production and All-Star Game should provide further guidance as to how to regularly produce baseball in 3D. Shanks said he was impressed by the visual effect 3D's depth of field gave in the test footage.

"There are some interesting shots from the center-field camera, looking at the runner on second base," he said. "You actually feel you're in the stadium looking at that shot."

Shanks didn't announce any further MLB 3D broadcasts past the All-Star Game, but said that early 3D adopters could expect a steady flow of 3D sports content on DirecTV, with much of it coming from ESPN 3D.

"Through the course of 2010, 2011, there's probably not going to be a week that goes by without some 3D sporting event for our subscribers."

By Glen Dickson, Broadcasting & Cable

More 3D from Canal+ in Poland

Canal+ will later this month become the first broadcaster in Poland to show a feature film in 3D. Coraline and the Secret Door, an animation produced by Henry Selick, will be shown on Canal+ Film HD on May 16 and accessible to all Canal+ subscribers with a 3D set and HD decoder.

Its screening will come a day after Canal+ makes the first 3D TV transmission in Poland, showing a match from the Polish premier football league Ekstraklasa in the format.

By Chris Dziadul, Broadband TV News

Eutelsat eyes 3DTV for Germany

Satellite operator Eutelsat wants to use the 3D showcase channel it has been offering on Eurobird 9A (9° East) since March 2009 to support the commercial deployment of three-dimensional television in Germany according to executive Martina Rutenbeck.

The company says it will approach hardware manufacturers, retailers, network operators and TV broadcasters and provide them with the 3D signal for demonstration purposes and hardware tests.

“We want to use the know-how we have accumulated in the past years about 3D technologies to actively accompany the 3DTV introduction in the coming years and open up new business models and offerings within the 3D value chain for our partners and customers,” said Rutenbeck, managing director of Eutelsat visAvision, at cable, satellite and broadband trade fair ANGA Cable in Cologne.

Through Eutelsat’s German direct-to-cable platform KabelKiosk network operators will be given the possibility of distributing the 3D demo channel. Retailers can use the service to showcase 3D live to customers in their local shops while hardware manufacturers can carry out technical tests in collaboration with Eutelsat. TV broadcasters can use the channel to transmit selected 3D events.

The channel, which is available free-to-air on the frequency 11,747 GHz H (SR 27,500, FEC 3/4), offers 3D content of various genres such as sports, music, concerts and live events.

By Jörn Krieger, Rapid TV News

Astra’s 3D Channel Goes Live

Satellite operator SES Astra has launched its 3D channel at the opening of cable, satellite and broadband trade fair ANGA Cable in Cologne on May 4. The service, which broadcasts 3D content from the areas of sports, music and entertainment, can be received free-to-air on Astra 1E (23.5° East) on the frequency 11,778 GHz V (SR 27,500, FEC 9/10).

As soon as Astra 3B has been taken into service, the 3D channel will move to the new satellite. The offer mainly targets dealers who can use it to showcase 3D-TV live to customers in their local shops. Individual DTH households equipped with a 3D-TV set and 3D glasses can also receive the service. 3D-TV sets have recently become available in shops.

By Jörn Krieger, Rapid TV News

Sky Deutschland to Offer Sky+ HD 3D

German pay-TV operator Sky Deutschland will introduce a new generation of HD digital recorders with extended service and comfort functions. With Sky+ subscribers will be able to watch movies and series at any time through the inbuilt hard-disk, independent of TV programme schedules.

The box, which is based on the XTV system developed by technology company NDS, can store up to 25 films in HD quality or 50 films in conventional resolution for individual access. The new Sky+ HD recorders are also already prepared for future Sky offers in 3D.

With the move, the pay-TV broadcaster expands its collaboration with NDS. Sky Deutschland already uses encryption system VideoGuard, set-top-box middleware MediaHighway and an electronic programme guide from NDS.

By Jörn Krieger, Rapid TV News

Sky High On 3D

Over the last two years, what may be the world’s largest effort to create three-dimensional TV programming has emerged in the United Kingdom, where pay TV giant British Sky Broadcasting has produced dozens of events in 3D. Last month (April 3), BSkyB became the first multichannel provider outside of Japan to launch a 3D channel, Sky 3D.

That channel, which now reaches more than 1,000 pubs and clubs in the United Kingdom with a potential audience of more than 100,000 for high-profile soccer matches, has made News Corp.- controlled Sky a crucial test case in the emergence of 3D technologies. Its efforts offer important lessons in both business models and emerging production techniques for 3D that a number of U.S. programmers and multichannel providers have been watching closely as they develop their own 3D offering, according to programmers and equipment vendors.

“We immediately saw that we had a viable business with 3D and could move quickly,” BSkyB’s director of product design and TV product development Brian Lenz said. “We’re uniquely positioned because we are vertically integrated, with both a satellite platform and high-profile sports and movie rights.”

Sky executives had assiduously followed the growing popularity of 3D in cinemas, but suddenly got serious about 3DTV at the National Association of Broadcasters show in 2008. There, officials saw a 3DTV demo produced by 3ality Digital Systems that beamed a live game show in 3D via satellite from Los Angeles to Las Vegas.

“Up until then, the presumption with 3D had always been that it was four or five years down the road and that we could only be able to broadcast it into the home if we invested in new set-top boxes and a brand new infrastructure. Such spending would have been difficult to justify after the direct-to-home satellite firm’s massive investments to upgrade to HD. All of a sudden, we realized that broadcasting 3D content would work. We could do it over satellite, as well as by using the existing HD infrastructure,” Lenz said.

So, Sky officials embarked on an intensive period of testing “with just about everybody in the world with 3D gear,” 3ality Digital CEO Steve Schklair said. The provider produced content ranging from boxing and soccer to rugby, ballet, tennis and concerts. “One of the greatest lessons that can be learned from Sky is that they’ve tested it and training and learned about 3D, not just technically but creatively until they felt they were ready to launch,” he said.

Sky has also worked closely with programmers. “We talk to them once a week at least,” ESPN vice president of emerging technology Anthony Bailey said. “They are far ahead on this, like us.”

Last fall, Sky commissioned a 3D truck from Telegenic that was built by Sony Professional Europe with 3ality camera rigs. During the last six months, the satellite firm has produced one and sometimes two 3D events per week in preparation for the launch of the all-3D service. Initially available only in pubs and clubs, Sky 3D will be launched to residential customers next fall.

“Sky has been a real catalyst” for the development of 3D technologies, said David Mercer, vice president and principal analyst, digital consumer practice at Strategy Analytics.

In many ways, Sky’s recent push into 3D is just the latest in a series of technical innovations that have helped the company dominate the U.K. pay TV market, with about 9.8 million customers. Its next biggest competitor, cable operator Virgin Media, has about 4 million total subscribers.

“Sky’s income trajectory over a very long period of time has always been driven by almost entirely by organic growth and innovation,” Claire Enders, founder of Enders Analysis, said. She listed Sky’s huge investments in premium sports rights, digital TV, DVRs, high-speed Internet, telephony and most recently high definition television as examples of how the company has consistently used new technologies to drive subscriber growth.

For example, Sky invested £130 million [$201 million] in HD during its 2008-09 fiscal year, mostly to subsidize HD set-top boxes. That helped Sky’s HD subscriber rolls swell from 422,000 at the end of 2007 to nearly 2,082,000 at the end of 2009, according to data collected by Enders.

“Sky does everything for the very long term and will work patiently to develop its offering. They’ll see 3D as very successful if they get 5% or 10% of their subscriber base in the next two to five years, and we expect them to do better than that,” Enders said.

Continuing this innovation with 3D will also strengthen Sky’s brand as an innovator. But the company’s approach to 3D is designed to have a more immediate payback by boosting revenues per subscriber and convincing existing customers to buy higher-priced tiers, an approach that offers some key lessons to multichannel providers.

“Decision to initially launch in pubs and clubs is a brilliant move,” said 3ality Digital’s Schklair, “because it provides a venue for 3D broadcasts at a time when there aren’t many sets in homes, it allows Sky to start marketing the technology for the launch of their residential channel and it lets Sky immediately start getting some revenues from the owners of those venues.”

BSkyB’s Lenz noted that finding revenues from such venues as cinemas or pubs could yield pay TV operators a new business model for 3DTV. “It builds awareness and provides a pretty compelling approach to help the investment pay for itself a lot earlier,” he said.

The fee structure is also designed to encourage first pubs and then consumers to upgrade to the most expensive tiers. Currently, Sky currently offers the 3D channel for free to any pub or commercial venue that already takes its highest movies and sports package. It plans to use the same approach when it launches a residential channel this fall. That means the residential subscribers to the Sky World and HD services who currently pay £58.50 [$90.40] a month will get 3D for free. Sky has not announced 3D pricing other subscribers.

“It provides a commercial thrust to provide upsell to the top tier,” noted Enders analyst Toby Syfret, something Sky has done consistently well in recent years. TV ARPU hit £434 [$671] per year at the end of 2009, up from £398 [$615] at the end of 2007, according to estimates from Enders Analysis.

That won’t happen, though, unless consumers embrace the technology. Early set sales have been brisk and a March 2010 study from Insight Media predicted that some 3.3 million 3D sets will be sold worldwide this year, with those numbers growing to nearly 50 million by 2015.

Impressive projections for 3D set sales may not translate into a 3D boom, analysts cautioned. “We’re in a dangerous zone right how at the peak of industry interest, when everyone is jumping on the bandwagon,” Strategy Analytics’ Mercer said. “There are still many questions about 3D in terms of consumer acceptance of displays and glasses. Our view is majority of programming will be 2D for quite a long time to come.”

Media Insight analyst and editor Dale Maunu also cautioned that “so far the push to move 3D into the home is more of a push by television makers than a pull by consumers” — in part because of a lack of content.

To overcome that problem, Sky hopes to leverage its rights to popular sports events and theatrical films. “We own sports channels and the movies channels and we have a platform to put on the channels. So the difficult issues in the U.S. of channels and platforms having to fight to get content didn’t apply to us. We’ve got the content and we can move quickly,” Lenz said.

Even so, Sky executives quickly realized they would have a problem getting 3D sets to potential customers. New consumer-electronics devices tend to be launched first in Asia and the U.S.; the first 3D sets only went on sale in the U.K. during the week of April 19, nearly three weeks after Sky 3D launched in pubs. To overcome the lack of 3D sets, BSkyB worked with consumer electronics manufacturer LG and a local reseller to supply the pubs with reasonably priced sets. The LG TVs also use inexpensive passive 3D glasses that cost around $1, so pub owners won’t be on the hook for the shutter glasses used by many other 3DTVs, which can cost as much as $150 a piece.

While the promotion strategy has gotten off to a good start, analysts said, the company still faces a number of additional longer-term problems, including the cost of 3D production. BSkyB has been using separate crews to produce two-dimensional and 3D versions of its live sporting events, a practice Lenz expects it to continue for a while, given the different camera angles and editing techniques required.

But the launch of 3D has not required a massive upgrade or major capital investment in Sky’s overall infrastructure. About 90% of the production infrastructure is the same as HD and 3D cameras are the largest incremental expense. Even better, Sky 3D’s signal can be delivered into the home just like a normal HD channel, where it can be viewed by anyone who owns a 3D set and has one of the Sky Plus HD set-top boxes. “We haven’t had to do anything different from what we would do to launch an HD channel on an HD transponder,” Lenz said.

That will also allow Sky to market the service to a large base of existing customers. There were 2.5 million Sky Plus HD subscribers at the end of the first quarter of 2010. Sky’s costs will drop as they learn to share crew members for the 2D and 3D production.

The competitive lessons from Sky’s experience are more murky, though. Sky’s aggressive push into 3D will give it another leg up on cable MSO Virgin Media, which has expressed interest in 3D but doesn’t own the kind of premium sports and movies as does Sky. Other satellite operators are hoping for similar gains. In addition to BS 11 in Japan, which launched the world’s first 3D services in December of 2007, satellite providers DirecTV in the U.S., Canal Plus in France, Canal Plus Spain and SkyLife in Korea have all announced plans to launch 3D services this year.

“There has been a regular stream of 3D announcements,” Mercer of Strategic Analytics said. “Pay TV providers are the ones likely to lead this because they have the right to the sort of content that people want to watch in 3D.”

LESSONS FROM SKY’S DIVE:

3D Won’t Fix Bad Programming
“The first thing we’ve learned is that 3D doesn’t make something less boring. Moreover, productions that overuse eye-popping 3D effects can tire the eyes. My No. 1 concern is what happens when people try to jump on the 3D bandwagon and going out there without understanding what they are doing because that is what will kill 3D,” BSkyB director of product design and TV product development Brian Lenz said.

Sports and Movies Will Drive Viewing
BSkyB launched Sky 3D towards the end of the English Premiere League soccer season. Its first match involved two top teams, Manchester United against Chelsea, all but ensuring fans would flock to pubs to see the game.

Market It First, Then Sell It
Sky has worked to partner with outside venues to build awareness. Only later, sometime in the early fall, will it launch the service into homes. “If you go back to the early says of pay TV, a lot of the biggest early events were big PPV events on closed-circuit TV that made people aware of the benefit of a pay service,” Lenz said. Sky also plans to offer free 3D service to its best subscribers.

By George Winslow, Multichannel

3D Soccer Kicks Off in Italy

Italy is getting its first taste of live 3D soccer on the bigscreen, in an appetite-whetting prelude to 3D World Cup soccer mania at theaters next month. The Space Cinema loop, a joint venture between fashion's Benetton family and prime minister and media mogul Silvio Berlusconi's Mediaset, announced an exclusive deal with the Italian soccer league to beam Wednesday's Italian Cup final, pitting AS Roma against Inter Milan, live in 3D via a Eutelsat satellite feed.

"We have great belief in this project because it represents the convergence of two great Italian passions: soccer and technology," enthused The Space topper Giuseppe Corrado.

The Italian Cup final will play in eight The Space plexes in Rome and Milan, the first live sports event beamed in 3D in Italy. A spokesman for the chain, which operates some 250 screens, said The Space is negotiating a 3D rights deal with World Cup soccer federation FIFA for the month-long tourney, which opens in South Africa on June 11. Paybox Sky Italia, which holds the bulk of TV rights to the tourney, will air the games in high-definition but not in 3D.

By Nick Vivarelli, Variety

‘Phone is Ringing Non-Stop’ Says View-D

Clash of the Titans might have failed to win universal critical acclaim, but it managed to take around $400m at the box office, helped hugely by Prime Focus's 2D-to-3D View-D transfer process. There’s even much talk of a sequel with a 2012 release date. It can hardly be a surprise when Clash sold 64% of the tickets at 3D theatres internationally last weekend. And almost all of the movie’s success is down to its 3D exhibition.

Martin Hobbs, who is leading the View-D team at London’s Prime Focus fully admits that View-D is not a substitute for “real” 3D, but teams in Hollywood, Canada and the UK managed to turn the Clash 3D conversion task around in just 8 weeks, despite it needing some 2000 special visual effects sequences. “Each reel was given to 8-10 people, and they just worked very hard on a daily basis,” said Hobbs.

However, he stressed that the key to the whole process was constant discussion with those responsible for the initial creative concept behind a project. “We are not suggesting View-D as a total substitute for a real 3D shoot,” said Hobbs, “although our significantly lower costs might make some producers consider it as a very viable alternative.”

Hobbs said that shooting in 3D tended to add another 30% to a film’s budget. “It is mostly about time,” he explained. “A 2D shoot of about 120 days can easily become 200 days for 3D. Camera set-ups take longer, lighting is more complex, even make-up has to be re-thought for 3D. Then there’s the post-production processes.”

Responding to the statement that certain TV broadcasters had forbidden 2D-to-3D conversions, Hobbs said that BSkyB, which had made the initial comment, had now softened their approach. “We want to show Sky what we have done, and are doing. Does this mean they won’t show the current Alice in Wonderland movie, or Clash in 3D? We all know there have been poor 3D conversions done. We believe we are capable of better. We have been involved in 3D for the past 3 years and that experience is very useful.”

Questioned as to which other 3D projects Prime Focus was involved in, Hobbs said “I can tell you our phones are ringing every hour of the day, for long-form, commercials, music promos, kids TV. I cannot say much more about specific films or commercials, but I can say that lots of people are asking our advice about costs, end results, time-tables needed. The usual questions, but you can sense the interest. The advertising community is very much looking at creating commercials for showing in 3D cinemas as well as on TV.”

By Chris Forrester, Rapid TV News

Anixe HD Plans 3D Offer

German HDTV channel Anixe HD is entering the world of 3D-TV. From May, the channel will launch a large programme window in 3D. According to the channel, a new broadcast licence for Anixe 3D has been applied for with media authorities.

Anixe 3D will show sports events, documentaries, concerts and other programmes, marking Germany’s first regular 3D-TV offer. On April 24 and 25, Anixe HD already transmitted the relegation games of tennis’s Fed Cup in 3D.

From May 10, Anixe HD will show the final matches of the BMW Open tennis tournament from Munich in three-dimensional quality. The preceding games between May 4 and 9 will be screened live in HDTV. Anixe HD can be received as a free-to-air offer via cable, satellite and IPTV.

By Jörn Krieger, Rapid TV News

Informa Telecoms & Media 3D Webinar

3DTV is the hot TV topic of the moment, especially after FIFA recently announced a partnership with Sony to broadcast 25 World Cup matches live in 3D this summer. 3DTV has got many fans and influential backers, including the major consumer electronics manufacturers, who will launch sets this year; content owners, broadcasters and satellite operators are publicly backing it; and Pay TV platforms are keen on it as a differentiator against their competitors. Furthermore, movie studios and games publishers are pushing 3D content.

However, new 3D TV sets are necessary and are going to be expensive in the short term, there is a scarcity of 3D programmes (which are also expensive to produce), and 3D programming takes up a lot of spectrum capacity which some pay TV operators may be unwilling to release. Plus our in-depth analysis indicates that people will not watch 3D programming all of the time, even when some of these challenges have been met.

Download the Webinar

Source: Informa Telecoms & Media

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Source: 3D Gaming Summit