NVIDIA Quadro Digital Video Pipeline
NVIDIA unveiled its new Quadro Digital Video Pipeline, a turnkey system which dramatically simplifies and accelerates the production of live 3D broadcasts. The Quadro Digital Video Pipeline solves the complexity of acquiring, processing and delivering both traditional and 3D content by leveraging NVIDIA graphics processing units (GPUs).
Integrated into a flexible, reliable and cost-effective computer system, the NVIDIA Quadro Digital Video Pipeline delivers advanced capabilities from production start to finish:
- Acquisition: ingests four HD-SDI feeds (or two stereoscopic 3D feeds) simultaneously, using the GPU to debayer raw camera data in real-time, so directors see the highest quality, color corrected images.
- Processing: renders and composites real-time 3D graphics, virtual effects and transitions to create the most engaging programming.
- Delivery: outputs right eye and left eye HD-SDI streams with audio, for immediate previewing and broadcasting.
With support for both DirectX and OpenGL, software developers and solution integrators are building sophisticated solutions on this flexible platform. Brainstorm Multimedia, Vizrt, and Weather Services International (WSI) are broadcast graphics innovators working closely with NVIDIA to deliver 3D production workflows using the Quadro Digital Video Pipeline. These partners provide solutions for enhancing live, on-air broadcasts with computer generated graphics, virtual sets and augmented reality.
The NVIDIA Quadro Digital Video Pipeline fully enables 3D workflows by processing simultaneous right eye and left eye video streams in real-time. Additionally, by pairing this pipeline with NVIDIA 3D Vision active shutter glasses, broadcast operators and directors can preview stereo 3D content at full resolution during production.
For post-production of 3D content, video professionals can edit with Adobe Premiere Pro CS5, which is accelerated by NVIDIA Quadro GPUs. A variety of plug-ins for 3D capture, compositing, and encoding enable an integrated workflow.
Source: NVIDIA