Stereoscopic 3D Gaming is Really Cool

According to Nvidia, one of the next big things for the visual computing industry is stereoscopic 3D gaming. Jen-Hsun introduced the concept during his opening keynote speech and in many ways, it’s very similar to what Intel announced with DreamWorks last week. However, instead of being focused on the movie industry, Nvidia wants to bring this technology to gamers.

Down on the show floor, both ViewSonic and Mitsubishi have been demoing stereoscopic screens in conjunction with Nvidia’s new GeForce Stereoscopic 3D technology. ViewSonic’s display is a new 22-inch display with a 120Hz refresh rate and a 1,680 x 1,050 native resolution – it should be available worldwide in the next couple of quarters all being well.


ViewSonic's 120Hz LCD Display

Mitsubishi, on the other hand, had a 72-inch DLP TV using the same technology and it’s already shipping. However, Mitsubishi said that we’re unlikely to see this TV in the UK because “the European market doesn’t like big TVs,” apparently...

The technology relies on 3D shutter glasses designed by Nvidia and what’s interesting is that, unlike any other attempt at 3D display technology, the glasses don’t use polarised lenses. Instead, they use mini LCD screens that sync with the PC via an infra red sensor that sits down by your keyboard – this ensures that the correct image is sent to each eye and there is no loss of resolution, claims Nvidia.


Nvidia's Liquid Crystal Shutter Glasses



Nvidia's Infrared Emitter

Upon using the glasses, it was clear that the game looked appreciably sharper than what has come before and, more importantly, you can adjust the depth of the effect using a simple wheel on the back of the sensing device. This should go a long way to alleviating eyestrain caused by so many other attempts at delivering a truly 3D experience, but I still have my doubts for the technology.

By Tim Smalley, Bit-Tec