Showing posts with label Connected TV. Show all posts
Showing posts with label Connected TV. Show all posts

LG Electronics Expands 'Second Screen' TV Ecosystem with Open-Source, Multi-Platform 'Connect SDK'

LG Electronics is making Connect SDK, an open source software development kit, available to Google Android and iOS developers to extend their mobile experience across tens of millions of big TV screens around the world.

By unifying device discovery and connectivity across multiple television platforms, Connect SDK is the first to truly address the complexity associated with implementing second screen capabilities while reaching the largest installed base of smart TVs and connected devices.

For consumers, this means that LG's new Smart TVs, powered by the webOS platform, as well as other popular TV devices, will be able to connect and interact with more mobile apps – further enhancing their second screen television experience.



Using Connect SDK, application developers can connect their mobile applications with 2014 LG webOS Smart TVs, LG Smart TVs from 2012 and 2013, Roku, Google Chromecast, and Amazon Fire TV devices:

  • Mobile applications with photos, videos, and audio can beam media to four TV platforms. Applications with YouTube videos can beam them to all LG Smart TVs dating back to 2012, Roku 3, Google Chromecast, Amazon Fire TV, and most DIAL-enabled devices.
  • Developers can build TV-optimized web applications and media viewers and use them across LG webOS Smart TVs and Google Chromecast.
  • TV application developers can use their mobile apps to promote the existence of their TV app on 2014 LG webOS Smart TVs and 2013 LG Smart TVs, as well as Roku devices.
 Source: LG

HD Forum Releases TNT 2.0 Specifications and Conformance Tests

HD Forum is aimed at helping and promoting the development of innovative technologies for the French Digital TV environment. Among various topics, HD Forum has worked during the last 2 years on the TNT2.0 project.

The goal was to coordinate the launch of HbbTV interactive services in France. This effort is done in partnership with the HbbTV consortium and led to an upgrade version of HbbTV standard, version 1.5 and a first recommendation for DRM's.

In this respect:

  • The HD Forum board is making official the TNT 2.0 specifications to be applied on the French market;

  • All together, manufacturers, broadcasters and distributors representatives committed around the technical choices made so far, expecting that products and services will ramp up from Q4’2012 to April 2013 and beyond. Of course, products and service launch plans details remain the respective choices of broadcasters, manufacturers and distributors;

  • In order to support this goal, the “TNT 2 0 - Terminal Specification - V1.1 Final” including last improvement has been made available on the HD FORUM web site for a wider distribution to all interested parties, including non HD FORUM members;

  • The HD FORUM is also pleased to announce the full release of the TNT 2.0 test suite, developed in cooperation with companies Farncombe and Digital TV labs in the UK. This test suite has already been licensed to multiple manufacturers, and the HD FORUM restates the requirement for consumer electronic manufacturers to self-validate compliance of their products, by passing the TNT 2.0 test suite. The test suite is licensed under a fair and non-discriminatory terms and conditions approved by the HD FORUM;

  • In parallel, work continues on the interoperability of services;

  • In due course, HD FORUM will contribute to prepare the launch of products and services complying with the TNT 2.0 specifications.

Source: HD FORUM

NHK Hybridcast Making broadcast TV Interactive

Hybridcast is an infrastructure system being developed by NHK, with a view to commercial use in 2013. This system combines broadcasting with the Internet, to enable a variety of TV-centered services.

At this year's NHK Science & Technology Research Laboratories Open Day, NHK exhibited prototype receivers, developed together with manufacturers, as well as the service concept.


Source: DigInfo

Everyone Following their Own Path with HBB

Do not expect rationalisation of standards and anything close to a pan-European, let alone a global specification for hybrid broadcast broadband (HBB). That was the message from a panel of experts at the OTT TV World Summit on Wednesday.

Anthony Smith-Chaigneau, Chairman of the DVB-GEM Commercial Module, which determines what the DVB interactive TV standard needs to deliver for the market, suggested the problem is not a technical one but a human one.

“There are plenty of standards but nobody is choosing them,” he said. “Everyone is fighting each other and following their own path.”

Dr Klaus Illgner-Fehns, IRT Director and Chair at the HbbTV Consortium, disagreed with the analysis that the problem is down to people and organisations getting in the way of progress towards harmonisation. He explains the lack of conformity by the fact that different markets have different needs.

Illgner-Fehns highlighted the progress of HbbTV, which looks to have the best chance of pan-regional adoption. This ETSI standard has strong support in Germany and France and he says there is even interest in Japan, China and the U.S. He attributes the success of HbbTV to meeting the need for a solution that accommodated Internet services and applications but was also available quickly and was not over-engineered. Importantly, the standard also left room for device manufacturers to provide some differentiation. Now the standard can provide economies of scale for smaller CE vendors looking to promote their own branded portals via hybrid solutions.

Richard Lindsay-Davies, Director General at the Digital TV Group, the body responsible for developing and maintaining the DTT specifications in the UK, also noted the lack of uniformity and pointed out that even HbbTV, which could potentially deliver a one-size-fits-all standard, is being implemented using different profiles in different countries.

“It seems that everyone wants a standard as long as it is their standard.”

And this is just the hybrid broadcast broadband market. In connected TV there are multiple manufacturer platforms and as pointed out on another panel at the conference, even TV models from the same vendor in different years are not fully compatible. There is also an interesting dynamic between the connected TV market, characterized by CE vendor content portals that stand separate to linear TV, and the HBB market, notable for the way linear TV content links seamlessly via ‘Red button’ type links to interactive and catch-up TV services.

Antonio Gioia, Project Manager at DTT Content Factory for Mediaset in Italy, said the CE vendors are trying to push the broadcaster towards their own ‘widgets platforms’ to host their content and services – something that on the face of it is attractive because these platforms are already built and deployed. But the company is not convinced, with Gioia saying,

“All that glistens is not gold. We try to keep our content integrity and avoid the division of our brand, which is why we are trying to push the idea of a common [broadcast-centric] platform like in the UK, Spain, France and Germany.”

DVB-GEM is being used as the basis for HBB services in Italy.

By John Moulding, Videonet

Not Just Mobile: Adobe is Abandoning Flash on TVs as Well

Adobe announced Wednesday that it would be abandoning its work to enable rich applications on mobile devices through Flash, and would be focusing on HTML5 and Adobe AIR apps instead. But at the same time that it was working on bringing Flash video and applications to mobile devices, it was also hoping to bridge the divide between web video and what could be watched on connected TVs. So what happens to those efforts?

While the market for TV apps is incredibly fragmented, it doesn’t appear that Adobe’s Flash will provide a solution. The company confirmed through a statement that like mobile, it will no longer focus on porting the Flash plugin into web browsers on CE devices, but believes developers should build native apps on those devices instead. An Adobe spokesperson writes:

“Adobe will continue to support existing licensees who are planning on supporting Flash Player for web browsing on digital home devices and are using the Flash Player Porting Kit to do so. However we believe the right approach to deliver content on televisions is through applications, not a web browsing experience, and we will continue to encourage the device and content publishing community down that path.”

Adobe’s efforts to bring Flash to connected TVs, Blu-ray players and other devices, like its mobile Flash plans, were part of its Open Screen Project, which aimed to create a consistent app runtime across multiple devices. The idea was that developers would be able to create a Flash application once and be able to distribute it across web browsers, mobile devices and TVs.

Two-and-a-half years ago, Adobe announced a number of partnerships with OEMs and system-on-chip vendors such as Broadcom, Intel, STMicroelectronics, NXP Semiconductors and Sigma Designs to embed the Flash player into their silicon. But the number of TVs and other CE devices that support the Flash player have been limited to those from Sony and Logitech running the Google TV operating system. And Google TV has hardly been a success.

Now, Adobe is taking a step back from those plans, but not abandoning the TV app segment altogether. Instead of pushing multi-screen browser-based Flash applications, Adobe is hoping to convince developers to create native apps on mobile and TV devices using the Adobe AIR framework. Already some developers are taking advantage of that framework, with publishers like CNet, Epix and YouTube building TV apps for Samsung TVs based on Adobe AIR.

By Ryan Lawler, GigaOM

SyncTV: Building TV Apps for Almost Every Device

When it comes to building connected-TV apps, most video providers are stuck trying to decide which devices to build for: After all, it seems like every consumer electronics manufacturer has its own software development kit (SDK) to do so. There are more than a dozen different frameworks for creating applications that run on different connected TVs, Blu-ray players, game consoles, streaming set-top boxes, tablets, mobile handsets and the like, which is more than most publishers can reasonably be expected to develop for.

Enter SyncTV, which aims to deliver third-party video applications for multiple platforms without going through the process of reinventing the wheel each time a publisher wants to reach a new device. The company delivers video experiences to the PC and Mac, as well as mobile frameworks like Android and iOS. But the real key is in reaching TV screens, with apps built for connected TVs and Blu-ray players.

SyncTV builds apps for connected TVs and other devices from a wide range of major CE manufacturers, such as Sony, Samsung, LG, Vizio, Philips and Panasonic. Its apps are also available on Roku and Boxee Box streaming devices, and it’s also working on applications for the upcoming launch of Microsoft’s new Xbox Live user interface.

Being available on such a wide range of devices is becoming increasingly important for video publishers. When you think about Netflix, for instance, one of that company’s main advantages over competitors has been its relative ubiquity on connected devices. However, that ubiquity comes with a price: Netflix CEO Reed Hastings has admitted to paying an “innovation tax” for being in all of those places. But not everyone has the resources that Netflix does, which are necessary to build all those apps.

With SyncTV, however, video publishers don’t necessarily need to create apps for every device. Because it’s already built the user interface and has the back end necessary for ingest, encoding, digital rights management, ad insertion, reporting and billing, it can simplify the process of rolling out to new devices. It can also reuse a lot of the same code and infrastructure.

For video publishers, that reduces a ton of complexity associated with being everywhere that consumers want them to be. There are already a number of publishers taking advantage of that offer: SyncTV’s named clients include NBC Universal in the UK, French broadcaster M6, U.S.-based VOD provider Avail-TVN, German TV station Wider.TV and South Asian content provider Bollywood Nirvana.

SyncTV is being spun out of DRM provider Intertrust, and it is going independent. The company, which currently has more than 30 employees, is based in Sunnyvale, Calif., and also has offices in France, Spain, the UK, the Netherlands, Japan, Singapore, South Korea and China.

By Ryan Lawler, GigaOM

Google TV Porn Powered by HTML5, Not Native Apps

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Jobs on Apple TV: “I Finally Cracked It”

Apple may drop a full-fledged television, according to the new biography on Steve Jobs, which is published today in the US. “I finally cracked it,” said Jobs to author Walter Isaacson. According to the Washington Post, the new book, “Steve Jobs”, has a major product reveal: a proper connected TV set from Apple.

Rumours about a TV set from Apple have been circulating for months. It seems logical that after cracking the music market, Jobs had set its sights on also cracking movies and television. But so far, Apple did not succeed in producing a similar solution for the TV screen.

At the moment, the company sells a set-top box that company officials have called a “hobby.” “He very much wanted to do for television sets what he had done for computers, music players, and phones: make them simple and elegant,” Isaacson wrote.

Isaacson continued: “‘I’d like to create an integrated television set that is completely easy to use,’ he told me. ‘It would be seamlessly synced with all of your devices and with iCloud.’ No longer would users have to fiddle with complex remotes for DVD players and cable channels. ‘It will have the simplest user interface you could imagine. I finally cracked it.’”

So far, other connected TV ventures from software companies have failed to take off, such as those from Microsoft and Google. However, Apple has a very powerful tool in its hands with the iTunes ecosytem, which could be adopted for television.

During the past few months, Apple has registered a number of patents related to its TV product. The Patently Apple blog from watcher Jack Purcher has opened an archive on all posts about Apple patents related to the Apple TV.

By Robert Briel, Broadband TV News

How Anthony Rose Plans to Revolutionise TV

I have seen the future of TV and it is called Zeebox. The next project from Anthony Rose, the technologist who built KaZaA and BBC iPlayer in to some of the most disruptive digital media plays, is due to go live in October. Topped by Peoplesound founder and ex EMI SVP Ernesto Schmitt as CEO, the pair’s startup raised $5 million in seed funds from unidentified investors in June and has been operating in stealth as “tBone”. But it has been renamed and has just located at offices at London’s Covent Garden, where it has a staff of almost 30 (including former iPlayer engineers) and where the pair showed me an exclusive demo…

What is Zeebox?
Attempting to ride both the multi-screen TV engagement trend and the increasing adoption of internet TVs, Zeebox is a real-time system for social TV viewing and for engaging deeply around those shows that depends on recognising sofa-based second screens as the place for innovation.

The free Zeebox app for iPad (and, later, iPhone and Android) is a TV guide that displays what shows Facebook and Twitter friends are watching. Owners of compatible connected TVs can flip channel straight from the app, as though it were a remote control. Although the command takes place over the internet, the change happens as quick as or quicker than some standard infrared remotes.

Viewing Together
Notifications appear on-screen to indicate friends’ presence in channels. Users can chat in the iPad app and send invites to join one another for simultaneous viewing - accepting an invite results in the channel changing. “Jack, come and watch The Apprentice with me,” Schmitt tells me, by means of example.

As well as these personal connections, Zeebox users’ collective actions can shape the experience. The app displays real-time data for which shows are “trending” up or down. In a scenario Rose presents, a notification appears to say Top Gear is currently “hot” (perhaps Jeremy Clarkson has said something particularly egregious). The opportunity to surface breaking news in this serendipitous way is clear, along with the prospect of improving TV ratings measurement with actual real-time data.

Making TV Hyperlinked
But this “second-by-second” approach is the fabric of more than just Zeebox’s social interaction. Using both commercially licensable broadcast metadata and frame-by-frame analysis of live TV pictures and audio, Zeebox will apparently understand exactly what is on the TV screen at any given moment (“just as Google spiders the web”), in order to serve up all manner of related material on the handheld app.

As example, Schmitt shows how, whilst Tom Cruise is interviewed on Top Gear, the app will auto-display “infotags” for spoken topics (say, “Ferrari 458”, “Abu Dhabi”, “Sebastian Vettel” and “Tom Cruise” himself), as Cruise is speaking. Each topic becomes an in-app link to a corresponding piece of online content, on Wikipedia, IMDB, iTunes Store or whatever.

The method involved is Zeebox’s “secret sauce”, the subject of a pending patent application, but it’s called automated content recognition (ACR), a field with several vendors including Civolution.

“As context emerges on TV, these infotags just keep ticking up,” Schmitt says. “I find this so unbelievably exciting. Anything being discussed on TV is right there for you.” Or, as Rose puts it: “It’s like crack - you just keep wanting stuff, and getting it second-by-second. TV just becomes better.”

One of the intended uses of “infotags” is commerce. Schmitt wants viewers to be able to buy things relating to what they see on screen. As I flip channel to QVC, he assures me Zeebox will know what’s on-screen is a cubic zirconia ring - and offer me more information, as well as ways to buy that ring.

Programme Context
Rose wants in-app TV show pages to display live tweet streams as well as broadcaster-owned HTML “widgets” for custom show engagement. “BBC Red Button’s non-interactive, a bugger to author for and a bugger to use,” he says. “Imagine a next-generation Red Button toolset that allows people to author things for an IP age.”

From these show pages, Zeebox will also offer links to available on-demand episodes. They could be played on the tablet or smartphone, but Rose tells me users may eventually be able to use those handhelds to invoke playback on the TV. “I don’t have a full answer to these things yet, but we’ll experiment with the full infrastructure,” he says.

How it Works
At its most basic, an iPad user can “check-in” to shows manually (though Rose and Schmitt hate the GetGlue- and Foursquare-style gamification concept). To automate that process, the app can listen for shows’ audio fingerprints, Shazam-style. Connected TV owners get the full automatic experience because those TVs already know what shows are on.

“The browser in connected TVs lets you create HTML overlays and widgets,” Rose says. “We’ve created a lightweight, Javascript-based plugin that, on many 2011 and 2010 TVs, can be software-updated and user-installed.”

Zeebox is currently in demo on Samsung Smart TV and Rose, the former CTO of the YouView connected TV consortium, says: “YouView’s got a nice underlying architecture that will allow the Zeebox plugin to run on it, so we look forward to those discussions in the fullness of time.”

A Zeebox open API is also proposed to empower developers to build similar functionality in to their own apps. “There’s a shitload of technical work that needs to be done,” Rose says. “Getting there is non-trivial. We want to go to the moon.”

By By Robert Andrews, PaidContent

France Unleashes TNT 2.0 to Heal Fragmented World of Connected TV

France is pushing ahead with its connected TV platform, called TNT 2.0, and first full deployments are expected late 2011 or early 2012 from both free-to-air broadcasters and pay TV operators. While for the latter, the main motivation is to reach new customers and combat cord cutting by ensuring existing subscribers can access services from all their devices, free-to-air broadcasters are interested in the potential for monetizing content that is currently paid for by advertising, if at all.

The key security components enabling monetization are now in place, with the TNT 2.0 consortium having elected to offer implementers a choice of two DRM platforms, the open Marlin standards and Microsoft's PlayReady. This highlights the reality of Microsoft's continuing force in the PC arena, but also the rising status of Marlin as a universal DRM. Marlin has been adopted by some other European connected TV platform initiatives, including the UK's YouView promoted by the BBC, BT and others, which is otherwise out of line with the rest of Europe in not being based on HbbTV.

Marlin owes its growing status partly to having a flexible rights management engine called Octopus that allows operators to implement different business rules to suit their model, with the system components or entities such as users and devices represented as nodes in a graph, joined by lines denoting relationships among them. This graph defines who can access what content when, where and how. It runs on a variety of platforms, including smart cards, handsets and servers, and will support a variety of cryptographic systems.

Another key point is that Marlin is strongly promoted by the TV manufacturers partly responsible for the current fragmented state of the connected TV field, each having proprietary connected home technology. Marlin was founded by Panasonic, Philips, Samsung and Sony, and DRM technology vendor Intertrust. Not surprisingly, Marlin has been adopted by UltraViolet, the cloud-based digital locker system promoted by DECE (Digital Entertainment Content Ecosystem). DECE was largely instigated by Sony even though it now enjoys cross-industry support with members including operators, security vendors and a few big content houses such as Warner Brothers. Of the major content houses, only Disney Company has so far stayed firmly outside the UltraViolet camp, developing its own rival digital locker called KeyChest, but with no release date yet set it remains to be seen whether this ever sees the light of day.

The TNT 2.0 group in France is bullish about prospects for connected TV in the country, convinced that is has made the right technology choices and that interest will grow quickly. HbbTV has already been demonstrated in the recent French Open tennis championships by France Télévisions, the country's national public service broadcaster, in conjunction with IBM, which operated the tournament's website. Users required a Panasonic Viera TV costing about €2000 to tune in to this demonstration, which is rather an irony given that the idea of HbbTV is to allow access from multiple TVs and encourage competition to bring the price down. No doubt that will come.

TNT 2.0 insiders meanwhile are well aware there is a lot more work to do. They view their platform as an enabling step for tackling the inevitable security-related teething troubles that will have to be overcome to make broadband access to premium HD content a worldwide reality. They compare the current situation facing operators on the brink of connected TV with the one prevailing in the early years of digital pay TV, which arrived in Europe in 1996. The first five years was almost a prolonged honeymoon period in security terms with little piracy, creating a false sense that the smart card conditional access then in place was robust against attack. But as the prize gained in value with growing subscriber numbers, so the pirates moved in, bringing some operators to their knees in the early 2000s. While never resolved entirely, the situation was brought under control with new platforms enabling regular replacement of smart cards.

Broadband TV is in a similar situation now, with platforms such as TNT 2.0 getting ready to roll, although with no expectation this time of a long honeymoon period and no illusion that the platform will be secure from attack. This is because connected TV in its broadest sense involves delivery of content in an uncontrolled environment, which will therefore require collaboration among providers of networking infrastructure and above all the end devices. It still remains to be demonstrated that a broadband-based delivery platform often not be under the operator's control, delivering directly retail devices from anywhere, will be able to support the highest premium content. But the industry is at least tackling these issues, with several European initiatives now running to add more security to HbbTV for example.

By Philip Hunter, Broadcast Engineering

Initiatives Promise Efficiency Gains For Multi-Screen Service Operations

While the Internet has yet to become an ideal medium for distributing premium content, the good news is there’s much more to come from technology advances that have already gone a long way toward enabling secure, efficient delivery of high-quality entertainment to devices of all descriptions.

In fact, these advances promise not only much better performance for unmanaged over-the- top (OTT) content; they will also streamline efforts of service providers that are developing hybrid managed services where IP-based content is a critical component of multi-device service strategies.

One key development along these lines is progress toward a unifying standard for adaptive streaming under the auspices of the International Organization for Standards’ Moving Picture Experts Group (ISO-MPEG). The MPEG Dynamic Adaptive Streaming over HTTP (DASH) working group has proposed a solution that does away with maintaining separate manifest formats for the two most prominent streaming platforms on the Web – Apple’s HTTP Live Streaming (HLS) and Microsoft’s Smooth Streaming.

At the same time, Hollywood studios through their electronic sell-through initiatives, including most notably the Digital Entertainment Content Ecosystem’s (DECE) UltraViolet platform, have created mechanisms essential to a more interoperable and consumer-friendly online content marketplace. Along with equipping UltraViolet to provide in-the-cloud support for single user accounts, DECE has specified a common file format for all UltraViolet content together with rigorous certification procedures to enable the supply of content protection from multiple vendors.

The Benefits of Adaptive Rate Streaming
When it comes to delivering long-form video over the Internet and bandwidth-constrained access links, one of the great tools invented to compensate for bandwidth fluctuations and other disruptions is Adaptive Rate Streaming (ARS). ARS dynamically adjusts bit rates to changing network and device conditions so that content is delivered at the highest level of quality that can be sustained at any given time without dropping frames or interrupting the flow for buffering.

Thus, for example, for streams targeted to HD sets, ARS bit rates might support an optimum resolution of 1080p when conditions allow and then drop down to rates suited to lower resolutions such as 780p when conditions would cause the stream to stop and buffer if the higher bit rates were maintained. Different ranges of bit rates can be set for different ranges of resolution, depending on the screen sizes of targeted devices.

ARS is a device-driven “stateless” technology, which means the ARS system must match the ARS mode that is supported by the client software running on any given device. At the initiation of a video streaming session by any user on any device, the device is presented live manifest files that define each of the available bit rate profiles for the chosen content. The device signals which profile should be streamed based on what the available access data rate is on the network and how much processing power is available on the device to handle the video stream.

To accommodate fluctuations in network bandwidth and other conditions, the ARS servers rely on feedback from the device to continually update the bit rate profile throughout the session. Every few seconds another file segment or “chunk” is sent to the device at the requested bit rate.

The two most commonly used ARS modes, Apple’s HLS and Microsoft’s Smooth Streaming, have much in common. They both rely on H.264 encoding to set the bit rates. And they employ HTTP (HyperText Transfer Protocol), the streaming protocol that supports the sequence of client request and server response transactions that are the foundation to communications on the World Wide Web. But they are incompatible because they employ different transport container formats.

HLS uses the MPEG Transport Stream format while Smooth Streaming uses the Fragmented MP4 file format for its chunks. The differences in container file sizes impose different time sequences on the client-server communications of the respective ARS systems.

The DASH Initiative
If these differences could be resolved, the fact that H.264 has emerged as the dominant codec by far in IP video communications would make it possible to fashion an ARS standard that would easily fit into the existing video streaming ecosystem. This is precisely what the MPEG DASH working group is attempting to do.

In October 2010, the DASH platform achieved Committee Draft status with expectations that it will reach Final Draft International Standard status by July 2011. The core of the draft is closely aligned with the mobile industry’s 3GPP Adaptive HTTP Streaming (AHS) specification.

AHS, adopted by 3GPP in March 2010, relies on the ISO Base Media File Format ISO/IEC 14496-12, the basis for the MP4 container, to create a uniform approach to streaming video and audio content to mobile devices. DASH has expanded on AHS (now commonly referred to as 3GP-DASH) to create the means by which clients can order ARS segments from servers that use either MP4 encapsulation or MPEG-TS.

This functionality is accomplished through a server-to-client communications mode that delivers a structured collection of data in a format known as the Media Presentation Description to define various segments within the stream, each of which is associated with a uniquely referenced HTTP URL. Altogether these segments describe how a DASH client can use the information to establish a streaming service for the user.

Thus, DASH has been structured to not only provide the means by which the DASH client can order chunks in MP4 or MPEG-TS mode, but to open standardized means of accessing many other functionalities as well. These include support for live streaming as well as progressive download of on-demand content; fast initial startup and seeking; enhanced trick modes and random access capabilities; dual streams for stereoscopic 3D presentations; Multi-view Video Coding used in Blu-ray 3D displays, and dynamic implementation of diverse protection schemes. The platform is designed to work with any HTTP 1.1-compliant server and to support distribution through regular Web infrastructures such as HTTP-based CDNs. This is critical to scaling a common streaming mode to a mass consumer base through use of the embedded base of server farms associated with CDNs worldwide.

Support for DASH
The fact that Microsoft and Apple have joined a global lineup of major firms to bring coherence to adaptive streaming represents a major step forward in the evolution of IP-based distribution of premium content. In a recent blog, Christian Kaiser, vice president of engineering at Netflix, extolled the progress on DASH, saying it has addressed most of the major points required to facilitate a standardized approach to video streaming in conjunction with use of the video playback facility in HTML5, the new multi-media optimized version of the Web’s HyperText Markup Language.

“Since HTML5 includes a facility to embed video playback (the <video> tag), it seems like a natural next step for us to use it for streaming video playback within our HTML5-based user interfaces,” Kaiser said. “However, as of today, there is no accepted standard for advanced streaming through the <video> tag.”

He said such a standard should define acceptable A/V container formats; audio and video codecs; the streaming protocol to be used (such as HTTP); how the streaming protocol adapts to available bandwidth; a way of conveying information about available streams and other parameters to the streaming player module, and a way of exposing these functionalities into HTML5. Netflix has resolved all but the last of these requirements with its own proprietary technology, he noted.

If Netflix could replace its proprietary solution with a standardized ARS platform that met all these conditions, the company and “any other video streaming service could deliver to a standard browser as a pure HTML5 web application, both on computers and in CE devices with embedded browsers,” Kaiser said. “Consumers would benefit by having a growing number of continually evolving choices available on their devices, just like how the web works today for other types of services.”

In Kaiser’s view, DASH provides a solution that would meet all his criteria, with the exception of the last one pertaining to having a way of tying the standard into the HTML5 <video> tag. He said Netflix is engaging with the community to help achieve this integration. Kaiser noted that Netflix intends by early next year to publish a limited subset of the MPEG DASH standard, which will refine the requirements for premium on-demand streaming services. Critically, he noted, the Netflix profile “will take advantage of hooks included in the DASH standard to integrate the DRM technologies that we need to fulfill our contractual obligations to the content providers, thus covering the sixth item [conveying parameters to the player] on our list.”

The fact that DASH creates a way to readily communicate to devices what the specific DRM parameters are for a given piece of content overcomes a major barrier to scaling availability of premium content cost effectively. Today, a content supplier who wants to provide a greater level of security than is supported on any given ARS platform must take specific steps to secure each targeted device with the appropriate DRM client. DASH will allow any DASH-compliant DRM to be implemented automatically with no need for intervention by the content supplier.

Challenges to DASH
Needless to say, DASH will not immediately eliminate all the chaos surrounding competing ARS platform with their variations in codecs, DRMs and streaming profiles. Notably, it remains to be seen how Adobe will adjust to the new standard, although the firm’s move away from sole reliance on proprietary compression with its embrace of H.264 on Flash 9 and 10 and its implementation of an HTTP-based ARS system on Flash 10.1 points to a more open approach in the future. Most recently Adobe indicated it is preparing to provide means by which broadcasters who publish video in Flash can deliver that video to HLS-equipped devices, including the iPhone and iPad.

Another development moving against the tide of ARS standardization is Google’s WebM initiative, which aims to provide what it says is an open-source alternative to H.264 without relying on HTTP streaming. Google says its Chrome browser will abandon support for H.264 in favor of WebM, although its YouTube videos continue to use H.264-based Flash as well as older VP6 compression in videos based on pre-9.0 versions of Flash. Suppliers of the Firefox and Opera browsers, which have never used H.264, will go to WebM in their latest versions.

WebM uses the VP8 video compression format developed as a successor to VP6 by On2, which Google acquired in 2010. It uses the Vorbis codec for audio, which comes out of an open-source project headed by the Xiph.Org Foundation. The transport container used by WebM is based on the Matroska Multimedia Container, the product of another open-source initiative.

Rather than relying on the chunk-based process used by ARS, WebM employs proprietary techniques in conjunction with variable bit rate encoding to effect rate fluctuations within a continuous stream. Describing WebM as an “untried technology,” Ben Schwartz, CTO of Innovation Consulting, in a white paper produced by Harmonic and Verimatrix, questioned the practicality of the variable bit rate (VBR) alternative to ARS. “It is much harder to benefit from caching with this approach, and head-end scalability might become an area of concern,” Schwartz said.

At this nascent stage, it is hard to say how much traction WebM will gain or even whether it will prove to be as royalty-free as Google would like. In February, MPEG-LA, which manages the H.264 patent pool, issued a call for patents related to VP8 in what appeared to be preparations for an assessment as to what royalties might be due from users of VP8.

Microsoft, while not opposed to WebM, indicated it wants to know how Google will provide protection to WebM users against patent claims before it whole-heartedly embraces WebM in its Internet Explorer browser. While Internet Explorer 9 users who install third-party WebM video support on their Windows operating systems will be able to play WebM video in IE9, IE9 will otherwise play HTML5 video in the H.264 format, because H.264 “is a high-quality and widely used video format that serves the Web very well today,” said Dean Hachamovitch, Microsoft’s corporate vice president for IE.

Writing in a blog posted in February, Hachamovitch cited Microsoft’s experiences with previous efforts to offer its Window Media Video (WMV) compression technology (later standardized by the SCTE as VC-1) on an open-source basis as a strong reason to doubt that patent infringement claims won’t be made against VP8. “Asserting openness is not a legal defense,” Hachamovitch said. “The risk question is a legitimate business concern,” he continued. “There are hundreds if not thousands of patents worldwide that read on video formats and codec technologies. Our experience with trying to release WMV for free and open use, and the subsequent claims against Microsoft, support this history as do the cases against JPEG, GIF, and other formats.”

Microsoft offered to work with Google to resolve the risk issues. “Microsoft is willing to commit that we will never assert any patents on VP8 if Google will make a commitment to indemnify us and all other developers and customers who use VP8 in the future,” Hachamovitch said. “We would only ask that we be able to use those patent rights if we are sued first by somebody else. If Google would prefer a patent pool approach, then we would also agree to join a patent pool for VP8 on reasonable licensing terms so long as Google joins the pool and is able to include all other major providers of playback software and devices.”

Clearly, with wide support and the blessing of Apple and Microsoft, DASH is by far the best hope for creating an ARS template that content distributors worldwide can rely on to ease the pain of providing premium content with acceptable quality of experience across all networks and a broader range of device types. As DASH comes into commercial use, distributors employing advanced protection mechanisms will be able to upgrade their distribution networks for content delivered to any DASH compatible client.

UltraViolet
Another major force for simplifying IP-based content distribution is UltraViolet, the electronic sell-through platform developed by the Digital Entertainment Content Ecosystem (DECE). The consortium of more than 60 companies is driven by major studios, including Sony Pictures Entertainment, Fox, Lionsgate, NBC Universal, Paramount, and Warner Bros. Many of the powerhouses in media distribution, retailing and technology are also involved with DECE, including Adobe, Best Buy, BT, CableLabs, Cisco, Comcast, Cox Communications, HP, Huawei, IBM, Intel, LG Electronics, Liberty Global, Microsoft, Motorola, Netflix, Neustar, Nokia, Panasonic, Philips, Samsung Electronics, Thomson and Toshiba.

Once the UltraViolet ecosystem is operational, which is scheduled to happen this summer, consumers will be able to create a cloud-based account with digital rights locker via one of many UltraViolet service providers or through the UltraViolet website. They will then be able to access and manage all of their UltraViolet entertainment for use on all their devices, regardless of where the content was purchased.

The UltraViolet Digital Rights Locker serves as the hub for this new marketplace. The authentication service and account management system allows consumers to access content from multiple registered devices over multiple service outlets operating on broadband and mobile networks. DECE will provide an open API (Application Programming Interface) that allows any Web-enabled storefront, service or device to integrate access to the digital rights locker into its own consumer offering.

To the extent UltraViolet eventually scales to mass usage, the platform will drive uniform approaches to file formatting and DRM that could become a force for standard practices across the entire IP video ecosystem. The UltraViolet Common File Format can be licensed by any participating company to create a consumer offering that will play on any service or device built to DECE specifications. Content providers will be able to encode and encrypt one file type in portable, standard and high definition modes with assurance their files can be accessed by consumers from home storage or the cloud from any registered device.

By mandating a common encryption format and setting rigorous requirements for certifying DRMs for use in UltraViolet, DECE is taking the guesswork out of DRM selection by content distributors and greatly simplifying their ability to accommodate multiple DRMs. Because the file format establishes where in the file sequence various DRM functionalities must be implemented, the cloud-based and local storage systems are able to implement whatever UltraViolet-certified DRM is appropriate to a given piece of content.

DECE has gone a step further toward streamlining content protection by embracing Marlin as one of the approved DRM systems – one of the true multi-vendor DRM systems in the marketplace today, and also security standard at the heart of the Open IPTV Forum’s open standards efforts. Marlin, originated by Panasonic, Philips, Samsung Electronics, Sony and Intertrust Technologies, establishes sophisticated, uniform processes for managing rights on devices in a way that can be integrated into a flexible commercial revenue security offering.

Marlin, which is gaining traction in many parts of the world, was recently selected by the U.K. YouView initiative (previously known as Project Canvas) as the common protection model for all content distributed through the group’s new YouView video store. YouView will aggregate and deliver catchup and on-demand content from the BBC, Channel Five, ITV, Channel 4, BT, Arqiva and TalkTalk to set-top box devices from a range of CE vendors.

Critically, there’s a direct tie-in between Marlin and DASH insofar as DASH has drawn heavily on the work of the Open IPTV Forum. Thus the fact that Marlin is intrinsically compatible with DASH serves as another step forward in the content industry’s efforts to overcome encumbrances to efficient operations resulting from DRM incompatibilities.

By Steve Christian, Screen Plays

Wi-Fi Direct Connects Television to Other Devices

Digital televisions are among the first devices to adopt Wi-Fi Direct, a set of peer wireless networking protocols that enable compatible products to communicate directly, with or without a wireless access point or internet connection. A report forecasts that there will be 80 million digital televisions with Wi-Fi Direct enabled by 2015. Furthermore, it predicts that by 2014 every personal computer, consumer electronics device or mobile phone that ships with Wi-Fi will support the new standard.

In-Stat forecasts that more than 170 million devices with Wi-Fi Direct will ship in 2011, almost a fifth of the Wi-Fi products expected to be manufactured. Within a few years Wi-Fi Direct will be widely available in many types of consumer electronics product, including smart phones and televisions.

Wi-Fi Direct is a certification for devices that can connect with one another using a wireless network, without joining a traditional home, office or hotspot network access point.

Although Wi-Fi has long had limited support for ad-hoc networks, Wi-Fi Direct is designed to make it easier to print, share, synch and display, enabling mobile phones, cameras, printers, computers and gaming devices to connect to each other directly to transfer media and share applications.

Wi-Fi Direct competes with Bluetooth, which is generally more limited, although well-suited to applications such as wireless headsets.

A number of digital televisions, Blu-ray players, home theatre systems and smartphones from LG have already received the Wi-Fi Direct designation. A list of compatible devices is maintained on the Wi-Fi alliance web site.

A Wi-Fi Direct device effectively includes an embedded software access point and will signal to other local devices that it can make a direct connection. Compatible devices will include Wi-Fi Protected Setup, which means it can be as simple as pushing a button or entering an identification number displayed by the device to set up a secure connection.

Wi-Fi Direct devices will generally be able to work in the traditional Wi-Fi networking mode and interoperate with existing 802.11 Wi-Fi products. Some devices will be able to connect simultaneously to a group of Wi-Fi Direct devices and a regular infrastructure network.

It could make it easier to connect a smart phone or tablet or television display, to act as a controller or to exchange or synchronise media.

“The technology behind Wi-Fi Direct presents an incredibly compelling solution for digital home applications,” said Brian O’Rourke, Research Director of In-Stat. “As application developers define new solutions to run over Wi-Fi Direct connections, we expect to see a very strong adoption curve over the coming years.”

The potential applications demonstrate that a connected television is more than just a television that can connect to the internet to stream and download media and applications. For such purposes a wired connection may still be preferable. However, a network-connected television also becomes a large screen display that can be used to show and share a variety of media experiences.

This has been the case since the first videocassette recorders and video games consoles were connected to the television, but in the future there will be less need to mess around with clumsy cables and connections.

While a wireless network may not be able to deliver uncompressed high-definition video in the way that an HDMI connecting cable can, smart screens will be able to display digitally compressed images and video from other sources, or indeed make media available for display on other devices.

Wireless communication, which once defined radio and television, could yet further transform the television experience.

Source: Informitv

Orange Ready for the Next Big Challenges

Having established itself as a major Pay TV provider and pioneered multi-screen TV, Orange provides one of the best examples of how a telco can transform itself from a voice/data provider to a media company. The France Telecom brand also demonstrates the impact that video-over-IP has had on the TV industry in the last decade. It now provides a pointer to where the rest of the industry may move next as it looks to develop a converged backend for TV services that are currently running over multiple access networks, with the possibility that eventually all video services might be delivered as HTTP.

Luc Barnaud, VP, TV at Orange Technocentre, says the key differentiator for Orange in the TV market today is the way it can provide a complete TV experience. This starts by combining live and on-demand, with VOD, SVOD and catch-up TV still proving a strong consumer benefit compared to broadcast-centric network services, he notes. It also means offering services on the TV, PC, mobile, tablets and connected TVs. Finally, Orange makes its services accessible on the portable devices outside the home as well as inside. “Allowing customers to use their service on multiple screens in different places represents a compelling option,” Barnaud declares.

With the growing popularity of over-the-top video and the increasing penetration of connected TV devices, all service providers now need a strategy to both counter and embrace online video, and potentially monetize it. Orange is no exception. The company provides a content portal on LG televisions in France already, something that gives existing Orange customers and other consumers more opportunities to engage with the brand. It is also engaged with other device manufacturers.

Meanwhile, like a number of major telcos, the company will use its own CDN (Content Delivery Network) to ensure it has a stake in the delivery of OTT video (and the opportunity to improve the Quality of Experience for online services). “CDN infrastructure is a natural extension of our networks and service platforms and leverages our historical skills as an operator,” Barnaud says, pointing to QoS management, 24/24 availability and systems reliability among other core Orange competencies.

The company is also gearing itself to integrate Web-powered entertainment experiences into the IPTV offering more closely. Barnaud explains: “We have had a browser-based strategy for several years and can use our expertise to provide an enriched TV experience that can take advantage of content from the Web, like interactive TV ads connecting to third-party Web servers, and specific events that mix live and Web content.” He says Orange is currently working on a content recommendation solution that harnesses social networks, providing an example of how it can go further in exploiting Web content.

“Our approach to integrating Web services on TV remains very TV-centric,” he adds. “We aim to deliver relevant and tailored services to the customer. Today, the Web as we know it on PC is not easy to use on a TV. Our job is to select the right services and make them relevant on TV in terms of usage.”

Barnaud points out that overall, it is the guarantee of a premium quality service that sets Orange apart from today’s over-the-top services, however. He highlights the company’s end-to-end control of the content distribution chain and the associated services, from the content platform and portals to the end user device, including network elements covering CDNs, routers, DSLAMs and domestic gateways. In short, the company has the infrastructure to compete on every level, whether via broadband or the managed network.

One of the next big challenges for Orange, and one that will confront most major Pay TV operators in the next few years, is how to rationalise the service delivery that is now encompassing multiple access networks, managed and unmanaged video and an increasing array of devices. Barnaud reveals: “We are working on the convergence of our content platforms, starting with the unification of the content management and other service enablers. We are also working on the convergence of the content specific protocols that were previously different according to the screen and access used.”

With Orange’s TV service now available via FTTH and DSL, and live feeds coming over satellite and digital terrestrial as well as IPTV, the company is also migrating to a unique core platform for all its fixed TV services. Barnaud acknowledges the growing interest in the industry around the possibility that all video services across all platforms could converge around HTTP adaptive streaming, including for set-top boxes. He says: “Given the success of the protocols and formats that emerged from the web and IT actors, it is difficult not to consider that kind of convergence.”

He says the challenge, as a network and service operator, is to find the balance that delivers the benefits of open protocols and softwares and the performance, security and quality that is enabled by a good vertical, end-to-end integration of content, platforms, networks and devices.

By John Moulding, Videonet

Google TV Templates to Tempt Developers

Google has released two sets of open source templates to help developers create web sites that will work well with Google TV products. They use standard web technologies based on HTML5, JavaScript and CSS, or optionally Flash. A user interface library has also been released to assist with the development of web sites that can be navigated with a remote control.

The templates are designed to deliver video but are equally suitable for photos or other multimedia. Two sets of templates are provided. One is based on open web technologies. Designed specifically for Google TV, it does not seem to be compatible across all browsers but interestingly it does appear to work reasonably well on an Apple iPad. The other uses Flash and requires Flash Player 10.2, which is currently a release candidate version.



Both sets of templates represent useful starting points for developers. They have been released as open source under the Apache 2 licence, so developers can modify and customise them to meet their needs.

When Google TV first launched with partners Sony and Logitech, it seemed that Google had done little to prepare the market, beyond releasing some guides on how to optimise web sites for display on television.

These new templates will allow developers to deliver video, with full keyboard navigation and playback controls. They may also be useful for developers wishing to target other browser-based connected television platforms. However, many may be waiting to deploy full Google TV applications through the Android Market.

As usual with Google, the company is taking a code-driven approach in an attempt to attract developers. The templates do not reflect any attention to visual design. It is telling that the placeholder media are drawn from application developer events. The video images are not in 16:9 format, although the video is and Google TV assumes a high-definition display. Still, that can be easily fixed. What is worrying is that Google appears to be approaching the television screen through the lens of engineers rather than as an engaging entertainment experience.

Google wandered into the living room with little apparent appreciation for television and still seems precociously preoccupied with coding rather than building relationships. It is not clear that these templates will be enough to persuade networks like ABC, CBS, NBC and Fox to allow Google TV products to access their online video services.

With the number of projects that Google is pursuing, it is not evident that television has its full corporate attention. That said, informitv expects to see continuous enhancement and extension of the Google TV proposition and its open nature will encourage third parties to use it as a platform on which to build products and services.

Source: Informitv

Miniweb Opens Woomi with View to Connected Television

Miniweb is seeking a sweet spot in the living room with its woomi proposition. It provides the glue to stick the long tail of online video programming on connected television screens. At the launch event in London, Miniweb showed informitv the woomi service running on a Samsung smart television. Miniweb plans to roll out onto other brands of connected television devices and displays. The aim is to enable video publishers to reach viewers globally across multiple platforms. It will allow manufacturers to aggregate programming on their products without having to do deals with countless content providers, each with their own widget or application.

Ian Valentine, the founder of Miniweb, is a veteran of interactive television. In 2007, he span the company out of Sky, which had originally acquired waptv, the company he co-founded at the dawn of the digital television era and which powered their betting, retail and red-button services for many years. With indefatigable enthusiasm he is now aiming to bring the best of online video to the connected television experience.

That does not necessarily mean bringing the web browsing experience to the television. He draws the distinction between the web and the internet. An internet-connected television is a better television, he argues, but it does not necessarily need to be able to browse the web.



It is a change of approach for Miniweb, which as the name suggests used to be all about a browser, albeit a special browser, designed for the television environment. The technology was based on the original waptv approach, developed as an open standard, WTVML, a markup language and micro-browser specifically for television devices, with an automatic testing mechanism.

In the meantime, the internet has come to the television, from Yahoo! Connected TV widgets to a full Google TV web browser. With no single standard or application market likely to dominate the display market, Miniweb aims to provide a single point of integration for both programming providers and device manufacturers. It offers media brands the prospect of global distribution and offers manufacturers added value for their devices with a potential incremental revenue stream, based on a small share of any retained revenues.

The logic is that manufacturers will always want their own branded portals. There will also be key content brands that they will want to support, like YouTube and Netflix. The major broadcast networks will find their own way to get on connected television screens. Miniweb aims to provide a point of access to other programming providers, like Sail TV, that are unlikely to be able to develop their own applications for each device and get prominent placement on product portals.



Once in the world of woomi, the user is presented with a user interface that can be navigated with up, down, left, right, select and back buttons. Multiple users can establish profiles for their particular preferences and subscriptions. These are stored in the network, so in the future it will be possible for them to be accessed through other woomi compatible devices.

Initially, woomi will be available on Samsung products that support its Internet@TV platform. Miniweb has also developed versions for MHEG, HbbTV and Flash. Miniweb sees its role as an enabler, taking responsibility for creating device-specific thin clients that integrate with its platform in the internet cloud, which provides a single point of integration for programming providers. “It removes the many-to-many relationship problem,” explains its founder. “It takes the spaghetti away.”

Unlike the approach of Google TV or YouView, there is no need to mandate the operating system for television devices and displays, he suggests. This leaves manufacturers free to innovate and differentiate in the years ahead. “It is important not to freeze dry the specification for television.” The answer instead could be based on application programming interfaces that enable an internet service architecture. That is what Miniweb aims to offer with woomi.

The woomi philosophy is that programme providers should publish to people, not devices. The platform will profile stream formats and devices, only presenting media that can be displayed on a particular device. It can even follow individuals as they use different types of device. The aim is also to target viewers based on their viewing behaviour — mediagraphics rather than demographics — creating addressable market segments for advertisers.

With woomi, Miniweb actually benefits from the fragmentation in the market, simply by creating clients for different devices to present a homogenous addressable market for programme publishers. At the moment, the material available may be eclectic in content and variable in quality, but it offers brands an easier way to gain a presence on connected television screens. woomi will need to attract a critical mass of programming from outside the mainstream to fulfil the true promise of connected television.

The real challenge will be to promote woomi as the place to go to watch such programming. Miniweb will need the support of manufacturers to market and promote the proposition. It has a long way to go, but if Miniweb can get woomi on products from a range of manufacturers, it might just fill the gap in the market between YouTube and Netflix.

Source: Informitv

Harmonise European HBB or Watch Google Prevail

There is a real risk that the cost of repurposing content for multiple Connected TV platforms will exceed the original cost of producing content, with the danger that broadcast content will be priced out of the market – weakening the whole concept of Connected TV and Hybrid Broadcast Broadband services. That was the warning delivered by Peter MacAvock, Programme Manager at EBU (European Broadcasting Union) at the OTT-TV World Summit in London during December.

MacAvock also told Europe’s broadcasting industry that while there was no desire for a Europe-wide standard for Hybrid Broadcast Broadband (HBB), more harmonisation is needed. Applications interoperability is the Holy Grail. He pointed to the global ambitions of Connected TV platforms from Google, Yahoo! and Apple and warned broadcasters that national solutions, built for local market needs, would not prevail.

“Vendor driven Connected TV is the bane of our lives in the European broadcasting community because whatever badge you have on a TV set, you have the same problem: they are all incompatible,” he said. “You have to sign deals with each of the vendors. CE manufacturers are missing a trick by not providing interoperability. The difficulty is that all these services will be driven by content but the content producers will become tired of having to develop their services so many times for so many platforms.

“We need to be very careful that the cost of repurposing content for different platforms does not overtake the cost of producing the content in the first place. That is a real cost we are dealing with in the content community, so there is a real risk of this happening.”

MacAvock noted the three key HBB environments: vendor driven Connected TV, broadcast-centric HBB with signalling (like MHP and HbbTV based solutions) and what he called managed HBB from the likes of YouView and Google TV. He pointed out that major European public broadcasters have driven the development of HBB in their respective markets, whether it is using HbbTV in France, MHP in Italy or YouView in the UK, for example.

“The bad news is that broadcasters are focused on domestic markets with slightly different requirements, leading to slightly different standards. We are seeing national solutions and a belief that national solutions can prevail. That is a real weakness because national solutions cannot work,” MacAvock told delegates.

Noting that Google, Yahoo! and Apple are multinational brands with international solutions, he continued: “Other operators are not only operating in France and Germany or Italy but they are operating all over the world, so the broadcasters who are the hybrid leaders have to work together now. Working together is the way we will prevail. Individual national solutions will fail because they do not have the same multinational or global view.”

MacAvock said EBU is well positioned to try to foster more cooperation and harmonization, given the role of its members in the DVB Project (which spawned MHP), the IRT (which is driving HbbTV) and YouView. “We are trying to harmonize different technical elements and we are working in the content domain so we know the best way to pave the road for hybrid. The Holy Grail has to be application interoperability so you can develop applications and port them onto different platforms without too much difficulty.”

MacAvock pointed out that the broadcast signalling used in MHEG-5 (used for UK interactive TV) and HbbTV is the same. “The question is whether YouView adopts the same signalling,” he said.

He told the OTT-TV World Summit audience that there were a number of areas where the industry can work together to find some harmonization. This includes working with CDNs (Content Delivery Networks) and ISPs to develop a common understanding of how to deliver media over the Internet. There is scope for cooperation on DRM and he believes the industry can probably agree a common set of standards for metadata so it is treated the same wherever content appears.

The EBU does not believe there can be one HBB standard for the whole of Europe. Different market requirements have to be respected, resulting in different platforms. But what the EBU does want is a core set of principles that the European industry can work from.

MacAvock outlined the motives that are driving broadcasters in different markets, dividing them into two main camps: Greenfield interactive TV markets with no significant popular interactive TV services today (e.g. France, Germany and Spain), and Brownfield markets where services already exist and must not be undermined by HBB (e.g. Italy and the UK). For the Greenfield markets, the big opportunity is a next-generation teletext and access to catch-up TV services beyond the PC.

In both markets, the aim is to deliver a rich experience that harnesses the strength of the broadband return channel and the increasing sophistication of receivers, which can call upon more processing power to render services more quickly and make them easier to use.

EBU has no doubt about the size of the HBB opportunity or the need for the European broadcast industry to make this a shared success. “The linear broadcast industry is about to confront a change that is probably bigger than the move from Black & White to Colour and it will change our paradigm,” MacAvock concluded.

By John Moulding, Videonet