The Best Encoding Settings For Your 4k 360 3D VR Videos
An article by Nick Kraakman, Purple Pill VR
A curation about new media technologies
An article by Nick Kraakman, Purple Pill VR
Facebook debuted the Facebook Surround 360 camera for 360-degree video and VR at its F8 conference this week. The company will also freely share its hardware schematics and complex stitching software via GitHub this summer. Others share Facebook’s vision of virtual reality, including Nokia, Jaunt and Google, all of which built their own 360-degree cameras. But Facebook, by open-sourcing its plans, says chief executive Mark Zuckerberg, furthers its central mission of connecting everyone in the world.
Wired describes the camera as featuring 17 evenly spaced lenses, constructed from about $30,000 worth of off-the-shelf hardware. The camera has three fisheye lenses, one on top of the camera to capture what’s above and two on the bottom of the camera to capture what’s below.
The 360-degree videos are a bridge, says Wired, “to the kind of full-fledged virtual reality Facebook plans on offering through the Oculus Rift.” Facebook chief product officer Chris Cox notes that, “We do not have ambitions of getting into the camera business. But we did observe that there wasn’t really a great reference camera that took really nice, high-resolution, 3D, fully spherical video.”
On the Facebook “Code” page, engineer Brian Cabral, who headed up the team to build the Surround 360, says the goal was to create “a camera that’s not only capable of high-resolution spherical video but also durable and easy to use.”
He describes Facebook’s thinking in designing the hardware and software, and digs into the specifications. For example, the system exports 4K, 6K and 8K for each eye, using its custom Dynamic Streaming technology for the 6K and 8K videos; the 8K “doubles industry standard output.”
If you’re thinking about building a VOD service and you don’t have to deal with legacy, this is how you do it.
The Age of VR has emerged from all of the hype and expectation into a burgeoning new economy which will service a very wide variety of users, purposes and needs. Here is a technological snapshot of the 4 top Virtual Reality systems in their debut incarnations.
This post describes the Netflix IMF ingest implementation and how it fits within the scope of their content processing pipeline. While conventional essence containers (e.g., QuickTime) commonly include essence data in the container file, the IMF CPL is designed to contain essence by reference and this has interesting architectural implications.
The industry is turning away from plug-ins and embracing HTML5 everywhere. Here's how the vendor-independent streaming standard is gaining momentum.
A simple guide through the complex landscape of multiple DRM technologies. Learn what DRM is, and how to choose and deploy the best solution for each platform.
This blog post provides an introduction to the emerging IMF (Interoperable Master Format) standard from SMPTE (The Society of Motion Picture and Television Engineers), and delves into a short case study that highlights some of the operational benefits that Netflix receives from IMF today.
An interesting way to preprocess equirectangular 360-degree videos in order to reduce their file size.
The UHD Alliance, a group made up from leading producers, distributors and device makers has defined the Ultra HD Premium brand that requires certain minimum specifications to be met for content production, streaming and replay. The Premium logo is reserved for products and services that comply with performance metrics for resolution, High Dynamic Range (HDR), peak luminance, black levels and wide color gamut among others.
The specifications also make recommendations for immersive audio and other features. These advances in resolution, contrast, brightness, color and audio will enable certified displays and content to replicate greater image quality for in-home viewers than simply more resolution.
As the industry starts to set quality standards, camera manufacturers may be pushed towards offering higher-quality 10-bit 4K recording. Premium designation requires 10-bit capture, distribution and playback, meaning cameras must be able to record 10-bit footage to meet the standard.
Currently, many 4K cameras can only capture eight-bit files, limiting dynamic range and flexibility at the color grading stage.
The UHD Alliance supports various display technologies and consequently, have defined combinations of parameters to ensure a premium experience across a wide range of devices. In order to receive the UHD Alliance Premium Logo, the device must meet or exceed the following specifications:
DASHInterpret converts video-on-demand dynamic adaptive HTTP streams (MPEG-DASH) to Apple HTTP live stream (HLS), useful when you already have existing MPEG-DASH content and you need to serve it to existing Apple users who don’t want to use a third-party
There are several software out there (e.g. Wowza or Evostream) that takes in live streams in the form of RTSP, RTMP, MPEG-TS, FLV, etc… and they produce many other formats out of that single input. They come in the form of a server (service) listening to ports or connecting to other remote streaming servers. Their purpose is to simply bridge the gap between different streaming format as they serve multiple streaming format output from a single input. These servers are mainly used in 3 use cases, but majority of usage is in live streaming.
Use Cases:
The broadcast industry is faced with new challenges related to advanced file-based workflows. The adoption of an increasing number of distribution channels and localized content versions points to several editorial versions and output versions being required. Furthermore, broadcasters are starting to produce UHD content, which raises even more questions in terms of file handling, workflow efficiency and compression technologies.
The Interoperable Master Format (IMF) has capabilities that might make it a suitable candidate to solve many of today’s challenges in the broadcasting industry. However, it doesn’t yet appear to be sufficient for broadcast applications.
This article suggests a way of adapting IMF to broadcasters’ requirements by giving an insight into possible extensions to the IMF structure. It will be of interest to broadcasters, distributers and producers who need an efficient master format capable of accommodating today’s workflow challenges.
The achievements, presented in this paper, are part of a collaborative master thesis, realized at the EBU and the RheinMain University of Applied Sciences, Germany.
By Melanie Matuschak
Virtual Reality is poised to revolutionize many industries including live video streaming. Join us as we cover the techology and possibilities of it opening the door to new markets.
By Mark Alamares
The next version of HbbTV is bringing a much more powerful toolset with it, and has the
potential to change the current worldwide television landscape.
By Nicolas Weil
These days, a person is just as likely to be watching a movie on their
laptop, tablet, or mobile phone, as they are to be sitting in front of a
television. Cable operators are eager to provide premium video content
to these types of devices but there are high costs involved in
supporting the wide array of devices owned by their customers.
A
multitude of technological obstacles stand in the way of delivering a
secure, high-quality, reliable viewing experience to the small-screen.
This four-part blog series describes an open, standards-based approach
to providing premium, adaptive bitrate, audio/video content in HTML and
how open source software can assist in the evaluation and deployment of
these technologies.
By Greg Rutz, Lead Architect, CableLabs